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 Post subject: Re: XSI EXP: The ultimate Mod tool for anything 3D
 Post Posted: Mon Nov 15, 2010 9:43 am 
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 Post subject: Re: XSI EXP: The ultimate Mod tool for anything 3D
 Post Posted: Mon Nov 15, 2010 1:01 pm 
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Posts: 302
Thanks for this Steve. 3D modeling has always been something that has interested me. I will give this program a try and see how easy it is for completely inexperienced person to pick-up.


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 Post subject: Re: XSI EXP: The ultimate Mod tool for anything 3D
 Post Posted: Mon Nov 15, 2010 1:42 pm 
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Joined: Mon Sep 06, 2010 2:21 pm
Posts: 137
Location: Espoo Finland
I also thank you Steve for this.
I come to try out this program, when I first get the Skateball table finished.
I have previous experience with 3D modeling (AutoCAD), but I have never liked (and actually used) the MilkShape program. Let 's see how this program feels.

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My FP tables: SAMURAI , PINBOT , Skateball , Space Shuttle, Space Station and CONAN.


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 Post subject: Re: XSI EXP: The ultimate Mod tool for anything 3D
 Post Posted: Mon Nov 15, 2010 4:08 pm 
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Joined: Thu Jul 01, 2010 1:57 am
Posts: 1564
let me know if you need any help..it is really my software of choice
and I'm mastering it very much so I can be your personnal tourguide and set you up in no time.


Steve


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 Post subject: Re: XSI EXP: The ultimate Mod tool for anything 3D
 Post Posted: Wed Jan 19, 2011 12:36 am 
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Joined: Sat Jul 17, 2010 2:33 am
Posts: 440
I decided to give this a whirl as well (Be scared, be very scared) and so far looks quite easy, but just started. Since FP is so limited in the amount of modern models, like ramp posts etc, this will come in handy.

Thanks for pointing this one out.


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 Post subject: Re: XSI EXP: The ultimate Mod tool for anything 3D
 Post Posted: Wed Jan 19, 2011 1:35 pm 
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Joined: Mon Sep 06, 2010 2:21 pm
Posts: 137
Location: Espoo Finland
I add following link also in this thread.
viewtopic.php?p=3364#p3364

EDITED: Above thread is now deleted. Why?

Once more thanks Steve. This XPI is easy and fantastic tool.

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My FP tables: SAMURAI , PINBOT , Skateball , Space Shuttle, Space Station and CONAN.


Last edited by Sepeteus on Wed Feb 02, 2011 4:25 pm, edited 1 time in total.

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 Post subject: Re: XSI EXP: The ultimate Mod tool for anything 3D
 Post Posted: Wed Jan 19, 2011 1:47 pm 
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Joined: Thu Jul 01, 2010 1:57 am
Posts: 1564
thx Seppo, really nice job indeed!
glad you like it :)

Some very cool thing with XSI EXP :

compare to other 3D package, the world size and coordinate are exactly the same as FP so when you create very completed object they will always fit in the FP world with no modification needed in Milkshape.

UV-Unwrapping is super easy

manipulation of the world is intuitive : Press on the "S" key + the mouse buttons(left-middle-right) to easily ZOOM, PAN and ROTATE/ORBIT in any view.

Full of easy to use manipulator to : bend, twist, cut, warp, merge, reduce polygon count

I sound like I want to sell the program because I own the company :lol:...the thing is, I tried to learn 3Dmax, lightwave, truespace and maya prior to that and it was epic fail on most level..While 2 weeks only with tutorial got me to the point I am in 3D, so I cannot recommend it enough..

Steve


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 Post subject: Re: XSI EXP: The ultimate Mod tool for anything 3D
 Post Posted: Thu Jan 20, 2011 3:38 am 
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Joined: Wed Aug 25, 2010 5:36 am
Posts: 88
Hey thanks for this! I have been using Milkshape and like it once I learned it, but some aspects of it are painfully lacking - like the texture and animation parts, so I use other programs as well. So I am allways up for trying any other packages - I will bash this around a bit this weekend :)
Thanks again :)

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 Post subject: Re: XSI EXP: The ultimate Mod tool for anything 3D
 Post Posted: Wed Feb 02, 2011 1:26 am 
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Joined: Sun Jan 30, 2011 2:00 pm
Posts: 41
I've been using 3dsMax (also from Autodesk) to create models for the 3dArcade frontend. Is XSI EXP able to import/export models from 3dsMax in either the .max or .3ds formats? If not, is Future Pinball able to use models exported from 3dsMax, and what format what I save in? I have several FP model project ideas I'm itching to try my chops on but would prefer not to have to learn another 3d modelling program to do so unless necessary.


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 Post subject: Re: XSI EXP: The ultimate Mod tool for anything 3D
 Post Posted: Wed Feb 02, 2011 10:09 am 
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Joined: Thu Jul 01, 2010 1:57 am
Posts: 1564
you will always need milkshape to convert accross format.

I will try to make it the less confusing possible :
the official format of the fp model is .FPM but its a wrap of the milkshape model with special attribute. to insert those attributes and convert a MilkShape 3D model in .FPM you need FPM EDITOR

Whatever Package you use, you can create object for FP, :3ds, obj, lwo, dxf, etc..
you only need to import your object in milkshape because it need to be convert to the milkShape format anyway.

Milkshape is really cool as it get the UVWrapping in place throughout the process.

Hope it help :)


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