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 Post subject: Table design, dynamics and physics
 Post Posted: Tue Jul 09, 2013 9:56 am 
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Joined: Tue Jun 25, 2013 12:56 pm
Posts: 18
First of all I am a noob to build a table for future pinball.and a great teacher of math, I only discovered a month ago how awesome this program is.

Like I always do... I wanted to set the standard high and create a table that would push the technology to the edge and create a new table that would be awesome to play.

Scripting is my best trade, being a professional programmer, I can do about everything on that level. (Use classes and simulate multiple inheritance in VB) If you need help just drop a line I love to solve problems.

But then I hit a snag. One that has taken up most of the weeks, I now know this program. How do I make a basic design for a table? How do I decide where to put lanes, ramps and how do I decide the difficulty of hitting them.

SO HERE IS THE QUESION I WANTED TO ASK

Will any of you guys, help me become one of the good (greatest) table designers while I write a document documenting all issues that will come up?

I am using the version 2.5 physics since it seems to be the preferred but hacked version of FB. I see this as an opportunity to help (and write a guide for) new people to use this awesome engine.

Enough empty words.

LET'S GET THE PARTY STARTED

What about flipper start and en end angle decides the trajectory of the ball.?Include speed and Trajectory

Napivo

[edit] Typo

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Personal Web space Dedicated to FP
http://users.telenet.be/Napivo/
Programmer by trade.


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 Post subject: Re: Table design, dynamics and physics
 Post Posted: Tue Jul 09, 2013 5:18 pm 
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Joined: Mon Feb 27, 2012 10:39 am
Posts: 1867
pm me and fire away :)

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add me to SKYPE : steve.paradis49


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 Post subject: Re: Table design, dynamics and physics
 Post Posted: Tue Jul 09, 2013 9:06 pm 
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Joined: Fri Apr 05, 2013 2:33 pm
Posts: 146
Location: Brazil
I am very interested in learning from your progress, please keep the discussion public, whenever it is possible.


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 Post subject: Re: Table design, dynamics and physics
 Post Posted: Wed Jul 10, 2013 3:34 pm 
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Joined: Tue Jun 25, 2013 12:56 pm
Posts: 18
As I said I was trying to figure out the physics that make a table good or bad and then With a lot of trying and errors I came up with this.

I must admit I still want to get my "doctor who 50th anniversary" table ready by November so I included some things from that. I would like to see what you guys think about this?

I mean angles, playability, and things like that..... colors are very likely to change and the background is created to show ball trajectories.

Nothing works yet kick holes throw out the ball and not many thing give score but I need your inputs.

It is created with the 2.5 physics so should work best with them.

Download at http://users.telenet.be/Napivo/Physics/ ... st%201.fpt

Image

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Personal Web space Dedicated to FP
http://users.telenet.be/Napivo/
Programmer by trade.


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