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 Post subject: HAPPYTIPS : LAYERS
 Post Posted: Wed Mar 20, 2013 3:31 pm 
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Joined: Mon Feb 27, 2012 10:39 am
Posts: 1867
Please note that all the tips provided regards my own experience and are in no way the absolute truth. I am also explaining it baby steps...so any newbie can catch up. If you have any follow up questions let me know. These lesson will be all labeled HAPPYTIPS so they could be easily searchable.







FP LAYERS
they are located bellow the left menu on the interface and are numbered from 1 to 10 (0 actually). By default, an object is created on the layer 1 unless the generation of this object is made via COPY/PASTE.

It is always a good practice to use all the layers for differents class of objects : E.G. all lights on layer 7, All rubber and Pegs on layer 6...etc.

You can send an object on a different layer by right clicking on it, then select the "assign to layer" option.

I personally also put every transparent constraint on a single layer so I can shut them Off easily.

In the blueprint option under the "FILE" menu you can easily select to make an image ONLY from selected layers.

Turn on and off layers by clicking on them.
A turned off layer doesn't mean the object is not there! It is just temporary invisible

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 Post subject: Re: HAPPYTIPS : LAYERS
 Post Posted: Thu Apr 18, 2013 5:01 pm 
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Joined: Tue Mar 12, 2013 11:33 pm
Posts: 101
if that's the case, then I got the idea. I have the components of my table divided in the following layers:

#1 Main components (targets, rollovers, bumpers, etc.)
#2 Rubbers
#3 Pegs
#4 Lights
#5 Bulbs
#6 Screws
#7 Holes
#8 Structures
#9 Guides
#0 Surfaces

This is the layer order for basic tables like the ones from Gottlieb (despite I don't use the old-school reel score system in any of my tables)
The bad thing is, that if you want to move any object from one layer to another, both layers (the one where the object is located, and the one where you want to move that object) should be active.


Last edited by EvaderPTY on Fri Apr 19, 2013 3:08 pm, edited 2 times in total.

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 Post subject: Re: HAPPYTIPS : LAYERS
 Post Posted: Fri Apr 19, 2013 8:18 am 
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Joined: Fri Apr 05, 2013 2:33 pm
Posts: 146
Location: Brazil
Good idea, this kind of tips are always very helpful.

One more tip about layers, this was a bit confusing for me when I started trying to build a table: if you have layer 1 turned off and add a new object, this object will always be assigned to layer 1 and it will not be visible until you turn layer 1 on again.

Just my 2 cents. :)


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 Post subject: Re: HAPPYTIPS : LAYERS
 Post Posted: Fri Apr 19, 2013 8:27 am 
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Joined: Mon Feb 27, 2012 10:39 am
Posts: 1867
this is my first tips..:)

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 Post subject: Re: HAPPYTIPS : LAYERS
 Post Posted: Fri Apr 19, 2013 4:17 pm 
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Joined: Fri Apr 05, 2013 2:33 pm
Posts: 146
Location: Brazil
Lol, sorry. I swear i read your text twice before posting, Alzheimer is becoming a close friend here. :lol:


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 Post subject: Re: HAPPYTIPS : LAYERS
 Post Posted: Tue Jul 02, 2013 5:38 pm 
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Joined: Sat Jun 22, 2013 9:29 pm
Posts: 21
Also useful with Layers is the Find utility from the Main Menu.

If you search for a part name, it only searches ACTIVE Layers.
Thus, if you have trouble finding a part, turn off layers one by one until the FIND utility can't find the part. Then you'll know something.

Also, anyone use layers based on the vertical placement of parts? Like, Table Surface could by Layer 7, then popup targets on Layer 6 (coz their underneath the table), etc.


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