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 Post subject: Spinners broken?
 Post Posted: Mon Aug 28, 2017 5:26 am 
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Joined: Thu May 03, 2012 3:23 pm
Posts: 83
Hey

I'm back after a long hiatus and I wanted to update arcade mayhem and ghostbusters to use physics 2.7 as well as fix a load of bugs I never sorted in ghostbusters.

One of which is that the spinners don't register correctly. They call hit and unhit every frame if they're over their threshold. This makes them unusable and I'm surprised I didn't know that when I originally released ghostbusters

So. We're they always broken? Is there a way to fix them? Or should I give up and just fake it with a hidden switch?

Cheers

Pod


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 Post subject: Re: Spinners broken?
 Post Posted: Mon Aug 28, 2017 7:42 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1677
Location: Ontario, Canada
Sounds like something Popotte may be able to answer...


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