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 Post subject: DQ2
 Post Posted: Tue Feb 08, 2011 1:07 pm 
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Joined: Thu Jul 01, 2010 1:57 am
Posts: 1564
As some of you know, I will not be able to divide my time between
pinball and work for a while so I see no reason for me to keep hiding what I was working on at the current moment. so here is DarkQuest 2 in it's current state:

www.smallwii.com/gopinball/archives/DarkQuest2.zip

So, if someone can learn from it or use some of the concept to build it's own toys interaction, I will be glad you do so.

Steve


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 Post subject: Re: DQ2
 Post Posted: Wed Feb 09, 2011 2:18 am 
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Joined: Sat Jul 17, 2010 2:33 am
Posts: 440
Thanks Steve. I downloaded this, and it's very interesting. I hope someone picks this up, it has a very solid base to it, just needs some scripting and audio.


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 Post subject: Re: DQ2
 Post Posted: Thu Nov 03, 2011 5:59 am 
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Joined: Fri Jan 14, 2011 4:38 am
Posts: 815
Any chance of you picking this one back up steve? First one rules


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 Post subject: Re: DQ2
 Post Posted: Thu Nov 03, 2011 6:02 am 
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Joined: Thu Jul 01, 2010 1:57 am
Posts: 1564
I can't believe nobody saw that detail already...where do you think the Layout of Robots Invasion come from :D


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 Post subject: Re: DQ2
 Post Posted: Thu Nov 03, 2011 6:37 pm 
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Joined: Sat Jul 23, 2011 12:16 pm
Posts: 81
Location: Germany / Harz
Steve just great, a genius and inspiration :D

_________________
..:: MySite ::..


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 Post subject: Re: DQ2
 Post Posted: Thu Nov 03, 2011 10:23 pm 
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Joined: Thu Jul 01, 2010 1:57 am
Posts: 1564
hey thx kaktus..saw your future city table I like the steampunk fx..wow! really great :)


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