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 Post subject: Re: Pinball Nintendo Nes
 Post Posted: Fri Dec 22, 2017 7:14 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2851
Location: Ontario, Canada
https://youtu.be/ZKW8AxZxT0Y


Making some progress
Gave up on kickers and trying Guides Made of Rubber , with bounce enhanced
by BAM physics tweaks...

Works great on my system...but likely is full of mosquitoes :shock:


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 Post subject: Re: Pinball Nintendo Nes
 Post Posted: Fri Dec 22, 2017 11:48 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
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Location: Arkansas, USA
Looks cool.

George


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 Post subject: Re: Pinball Nintendo Nes
 Post Posted: Sat Dec 23, 2017 10:42 am 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1231
Here is the magic of the other master..and implemented by his first student :shock:

here guys, what I mean, this table, with the first playfield, vertically, will be the promoter of the others....from a simple table, as described by George (with all due respect to the cabbage is simple :D :lol: )(I love the slot machine)here a vertical playfield is born....

it will be the wedding invitation for others tables, not bad, by a plumber :D

but there is a mystery to be solved :roll:


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 Post subject: Re: Pinball Nintendo Nes
 Post Posted: Sat Dec 23, 2017 10:57 am 
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Posts: 2851
Location: Ontario, Canada
hehehe

no mystery really just a little smoke and mirrors.....
1. I used 3 none rendered guides made of rubber (I believe it is seen as "hard rubber" in xml)
I put them in the three mario positions.

2.Then I set LeftGuide.collidable= True and otherguides collidable = false when in left position.
And did the same for centre guide and right guide

3.Then went into BAM "physics tweaks" tool in menu and set hard rubber elasticity coef to 1.61
(more bouncy) and saved xml. This will make ALL hard rubber objects very bouncy. so we'll have to choose medium or soft rubber if we don't like the bounce....

4.Then I decide to take the Mario model off to the side and grab him inside his own yellow box
"miniplayfield_0" and scaled, moved and animated him on the backglass miniplayfield.

A miniplayfield on a miniplayfield .... :D


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 Post subject: Re: Pinball Nintendo Nes
 Post Posted: Sat Dec 23, 2017 12:11 pm 
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incredible, you know what the slogan of a plumber??do not understand a tube....in this case,of rubber :lol: :lol: :lol: :lol: :lol: :lol:

I put,well 34 emkicker, in all the table ... to simulate a rubber wall....and instead, I was alone to change the type of material on the wall.....?????noooooooooooooooooooooooooo :lol: :lol: :lol:


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 Post subject: Re: Pinball Nintendo Nes
 Post Posted: Sat Dec 23, 2017 12:23 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2851
Location: Ontario, Canada
Well I save all the parts for later...I have 3 reels of plumbers tape, 4 coils of solder and a mound of putty, none of which I have a clue how to use :lol:


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 Post subject: Re: Pinball Nintendo Nes
 Post Posted: Sat Dec 23, 2017 12:28 pm 
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if you want...I send you the rules, to learn how to use them :lol: :lol: :lol: :lol:


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 Post subject: Re: Pinball Nintendo Nes
 Post Posted: Sat Dec 23, 2017 1:01 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2851
Location: Ontario, Canada
I'd probably hurt myself :)


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 Post subject: Re: Pinball Nintendo Nes
 Post Posted: Tue Dec 26, 2017 4:39 pm 
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as much as I can strain, Bam, for me it's too much, too complicated, to understand and use....

and I think, too, that many users outside of here, has many problems to use Bam, I see it from the few downloaders, of my tables with franzleo....

I absolutely do not want to discredit Bam, God free me from this..Bam is great,awesome,tool,or programm,(I do not know how to define it)...that amplifies of many FP....but I think it should be better to be easier to use.

kilometers of talk and explanations about Bam, can confuse people, me first, I'm Italian, I can not do, a month to do the translation, to try to understand how to use Bam, impossible for me

a simple video, a minute and a half, sent by BOB to me., made me understand how the yellow boxes work. For me, orange and green....

but I do a lot, but a lot of effort to move the boxes, too many commands for me.

not to mention gravity, mass, weight, and all the loot.....too complicated for me.

I can not make a table with Bam, if I do fatigue every time.

now, as regards the vertical miniplay, well, I do not want to be off balance for now, I'm waiting for news from Bob .... it would be a shame to cancel the project.


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 Post subject: Re: Pinball Nintendo Nes
 Post Posted: Tue Dec 26, 2017 4:59 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2851
Location: Ontario, Canada
In the new year I can try a series of videos to explain Bam.
Once you see ...it is infinitely easier than without BAM! It is "WYSIWYG" what you see is what you get


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