Making some progress Gave up on kickers and trying Guides Made of Rubber , with bounce enhanced by BAM physics tweaks...
Works great on my system...but likely is full of mosquitoes
GeorgeH
Post subject: Re: Pinball Nintendo Nes
Posted: Fri Dec 22, 2017 11:48 pm
Joined: Thu Aug 16, 2012 11:12 pm Posts: 2511 Location: Arkansas, USA
Looks cool.
George
wild
Post subject: Re: Pinball Nintendo Nes
Posted: Sat Dec 23, 2017 10:42 am
Joined: Sat Jan 29, 2011 4:54 pm Posts: 1231
Here is the magic of the other master..and implemented by his first student
here guys, what I mean, this table, with the first playfield, vertically, will be the promoter of the others....from a simple table, as described by George (with all due respect to the cabbage is simple )(I love the slot machine)here a vertical playfield is born....
it will be the wedding invitation for others tables, not bad, by a plumber
no mystery really just a little smoke and mirrors..... 1. I used 3 none rendered guides made of rubber (I believe it is seen as "hard rubber" in xml) I put them in the three mario positions.
2.Then I set LeftGuide.collidable= True and otherguides collidable = false when in left position. And did the same for centre guide and right guide
3.Then went into BAM "physics tweaks" tool in menu and set hard rubber elasticity coef to 1.61 (more bouncy) and saved xml. This will make ALL hard rubber objects very bouncy. so we'll have to choose medium or soft rubber if we don't like the bounce....
4.Then I decide to take the Mario model off to the side and grab him inside his own yellow box "miniplayfield_0" and scaled, moved and animated him on the backglass miniplayfield.
A miniplayfield on a miniplayfield ....
wild
Post subject: Re: Pinball Nintendo Nes
Posted: Sat Dec 23, 2017 12:11 pm
Joined: Sat Jan 29, 2011 4:54 pm Posts: 1231
incredible, you know what the slogan of a plumber??do not understand a tube....in this case,of rubber
I put,well 34 emkicker, in all the table ... to simulate a rubber wall....and instead, I was alone to change the type of material on the wall.....?????noooooooooooooooooooooooooo
as much as I can strain, Bam, for me it's too much, too complicated, to understand and use....
and I think, too, that many users outside of here, has many problems to use Bam, I see it from the few downloaders, of my tables with franzleo....
I absolutely do not want to discredit Bam, God free me from this..Bam is great,awesome,tool,or programm,(I do not know how to define it)...that amplifies of many FP....but I think it should be better to be easier to use.
kilometers of talk and explanations about Bam, can confuse people, me first, I'm Italian, I can not do, a month to do the translation, to try to understand how to use Bam, impossible for me
a simple video, a minute and a half, sent by BOB to me., made me understand how the yellow boxes work. For me, orange and green....
but I do a lot, but a lot of effort to move the boxes, too many commands for me.
not to mention gravity, mass, weight, and all the loot.....too complicated for me.
I can not make a table with Bam, if I do fatigue every time.
now, as regards the vertical miniplay, well, I do not want to be off balance for now, I'm waiting for news from Bob .... it would be a shame to cancel the project.
In the new year I can try a series of videos to explain Bam. Once you see ...it is infinitely easier than without BAM! It is "WYSIWYG" what you see is what you get
It is currently Fri Dec 06, 2019 3:10 pm All times are UTC - 5 hours [ DST ]
Who is online
Users browsing this forum: No registered users and 9 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum