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 Post subject: Re: ID4 (sega)
 Post Posted: Thu Nov 12, 2015 3:53 pm 
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Joined: Fri Jun 28, 2013 4:46 pm
Posts: 361
as you may guess, there is no official version for this.
you will need to get the source code and compile it.
get source version>=2.5

here is the change log
=================

Version 2.3 (December 24, 2010) - "Merry Christmas"
------------------------------------------------------------------------------

Changes:

*** CORE/CPU ***
Added dumpframes support to export DMD data to text file [Thanks to Toxie and Highrise]
(disabled by default, change DUMPFRAMES to 1 in core.c and rebuild to enable)


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 Post subject: Re: ID4 (sega)
 Post Posted: Tue Nov 24, 2015 4:00 pm 
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Joined: Fri Jun 28, 2013 4:46 pm
Posts: 361
to do
=====
coding DMD animation+sound
coding rules
lights show


done
=====
sound extract+cleanup
DMD extract+cleanup


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 Post subject: Re: ID4 (sega)
 Post Posted: Tue Nov 24, 2015 5:19 pm 
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Joined: Wed Dec 29, 2010 6:20 am
Posts: 1919
Thank you very much for the good news :D


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 Post subject: Re: ID4 (sega)
 Post Posted: Sun Nov 29, 2015 4:08 am 
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Joined: Mon Aug 10, 2015 1:46 am
Posts: 31
It would make a GREAT Christmas present.


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 Post subject: Re: ID4 (sega)
 Post Posted: Wed Dec 16, 2015 7:23 pm 
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Joined: Fri Jun 28, 2013 4:46 pm
Posts: 361
DMD animation nearly finished, a second pass will be needed to add associated sounds


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 Post subject: Re: ID4 (sega)
 Post Posted: Thu Dec 17, 2015 6:45 am 
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Joined: Wed Dec 29, 2010 6:20 am
Posts: 1919
greynurse wrote:
It would make a GREAT Christmas present.


Yes, of course :) , but if it's a little later, it will be fine too ;)


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 Post subject: Re: ID4 (sega)
 Post Posted: Sun Dec 20, 2015 2:56 pm 
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Joined: Sat Sep 04, 2010 2:39 pm
Posts: 321
This looks awesome!!


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 Post subject: Re: ID4 (sega)
 Post Posted: Wed Dec 23, 2015 1:10 pm 
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Joined: Tue Dec 22, 2015 11:24 am
Posts: 4
That's amazing! Looks fun plus there's a lot I could learn from that table! Can't wait!


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 Post subject: Re: ID4 (sega)
 Post Posted: Sat Jan 02, 2016 2:37 pm 
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Joined: Fri Jun 28, 2013 4:46 pm
Posts: 361
all sounds identified and some rules learned (much clear in my mind).

to do
=====
integrate sound to DMD animations
coding rules
lights show


done
=====
sound extract+cleanup
DMD extract+cleanup
coding DMD animation


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 Post subject: Re: ID4 (sega)
 Post Posted: Thu Jan 14, 2016 7:57 pm 
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Joined: Fri Jun 28, 2013 4:46 pm
Posts: 361
boring part done !!

to do
=====
coding rules
lights show



done
=====
integrate sound to DMD animations
sound extract+cleanup
DMD extract+cleanup
coding DMD animation


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