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 Post subject: Re: ID4 (sega)
 Post Posted: Tue Oct 06, 2015 2:51 pm 
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Joined: Tue Jul 03, 2012 12:50 pm
Posts: 317
Location: Germany
The table looks fantastic, smoke! Thanks for the pics! :-)


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 Post subject: Re: ID4 (sega)
 Post Posted: Thu Oct 08, 2015 9:36 am 
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Awesome!!!!!!! Really good work!


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 Post subject: Re: ID4 (sega)
 Post Posted: Sun Oct 18, 2015 9:54 am 
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Joined: Fri Jun 28, 2013 4:46 pm
Posts: 361
add some green light and updated plastif near flippers.
and added some illuminated plastics lights (invisible led) so it's dynamics

starting to extract DMD animations (long and very boring)


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Last edited by smoke on Sun Oct 18, 2015 9:56 am, edited 1 time in total.

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 Post subject: Re: ID4 (sega)
 Post Posted: Sun Oct 18, 2015 9:56 am 
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Joined: Fri Jun 28, 2013 4:46 pm
Posts: 361
screenshot taken with BAM new renderer OFF, that's why ramp plastic are less clear


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 Post subject: Re: ID4 (sega)
 Post Posted: Sun Oct 18, 2015 2:02 pm 
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Joined: Thu Jun 02, 2011 7:38 am
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It looks fantastic smoke!


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 Post subject: Re: ID4 (sega)
 Post Posted: Mon Oct 26, 2015 2:58 pm 
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Joined: Fri Jun 28, 2013 4:46 pm
Posts: 361
dmd animation extracted
cleaning in progress


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 Post subject: Re: ID4 (sega)
 Post Posted: Wed Nov 11, 2015 3:18 pm 
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Joined: Fri Jun 28, 2013 4:46 pm
Posts: 361
to do
=====
sound extract+cleanup
coding DMD animation+sound
coding rules
lights show


done
=====
DMD extract+cleanup


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 Post subject: Re: ID4 (sega)
 Post Posted: Wed Nov 11, 2015 7:10 pm 
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Joined: Wed Mar 11, 2015 9:17 am
Posts: 16
"dmd animation extracted" - how was/is that done?


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 Post subject: Re: ID4 (sega)
 Post Posted: Thu Nov 12, 2015 2:38 am 
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Joined: Fri Jun 28, 2013 4:46 pm
Posts: 361
allknowing2012 wrote:
"dmd animation extracted" - how was/is that done?

with a special version of vpinmame that dump into a file the DMD display when testing


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 Post subject: Re: ID4 (sega)
 Post Posted: Thu Nov 12, 2015 12:57 pm 
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Joined: Wed Mar 11, 2015 9:17 am
Posts: 16
Is that available and posted somewhere?


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