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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Wed Aug 26, 2015 7:51 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 3051
Location: Ontario, Canada
Ha that's cool!!!

is the catapult aimable like the launcher in Terminator2 or
linear/decorative like the catapult in medieval madness
Is its power to destuct increased or the same as your flippers


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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Wed Aug 26, 2015 9:28 pm 
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Joined: Mon Feb 27, 2012 10:39 am
Posts: 1908
you can aim with the catapult using your flippers. This device completely destroy one castle. So you can pick the most menacing king to take him out.

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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Wed Aug 26, 2015 9:35 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
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Location: Ontario, Canada
Very nice!

If capture a flag do you get a temporary multiball and if you capture two flags do you get temporary
2 multiballs?

in Warlords, I believe as it gets difficul more than one fire ball is going at a time...


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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Wed Aug 26, 2015 10:09 pm 
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actually, I have tried to put most of the feature from original game but they might not be found the way you think.

1. Each "Kings" shoot fireball at yourself and each others.
2. You can use the catapult (Ramp) for maximum damage and decimate one complete castle.
3. Speed vary though the game and increase with each level completed. The mood of the king also switch from defensive to agressive to destructive at any given time.
4. You can lock a ball for multiball. but only one...sorry
5. Kings can shield themselves to avoid being hit by you or other kings.
6. You can shield yourself in prevision of a hit by holding both flipper up, but you get a limited amount of shield.
6. You can recharge your shield hitting a specific target.
7. You can restore some of your blocks too while hitting the bumpers.
8. You can cloak yourself from enemy fire for a limited amount of time (hey!) while locking a ball in the upper kicker.
9. even when a king is down you can still collect goods. when a flag is captured the center tower is replaced with a treasure generator which pop timely goodies all over the playfield for a limited time. think of it as Super Mario's popping coins...

Thx for asking. :)

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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Wed Aug 26, 2015 10:45 pm 
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Joined: Tue Nov 19, 2013 10:29 am
Posts: 617
HappyCab wrote:
1. Each "Kings" shoot fireball at yourself and each others.
other kings...


Didn't understand what exactly happen when a King shoot you, something related to score decreasing I hope (our would be great)

There are technical problem to add more balls in multiplier?


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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Thu Aug 27, 2015 7:22 am 
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each kings have 20 blocs, so do you.

When all blocs are down on a king's side, he is knocked out...
so no longer a threat until the next level.

When all YOUR blocs are down...well it's game over for you.

For multiballs, I am unsure as how to do it so I stay in friendly water. But if you want to help scripting that parts I will gladly had a toy that collect multiple balls. Please don't start just explaining how to do it, I simply can't get it...I alway ended up screwing things and popotte clean up the mess...

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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Thu Aug 27, 2015 8:50 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 3051
Location: Ontario, Canada
So is game over when either you die or have lost all 3 or 5 balls?

Or,You could have game tilt when you die and you lose that ball and game resets for next ball?

ya, I think I could learn multiball to see what you think
You could have a coloured ball released that corresponds to flag captured (that is if coloured
Balls are possible)

I take it your castle is immune to the pinball itself and multi balls


Last edited by Gimli on Thu Aug 27, 2015 9:17 am, edited 1 time in total.

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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Thu Aug 27, 2015 9:16 am 
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have a peek for yourself, PM sent

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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Thu Aug 27, 2015 2:30 pm 
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IMHO the tilt idea from Gimli is great along with the score decreasing: Loosing points is something that could make you very evil (read punch on cabinet) ...Just my idea ;)


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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Thu Aug 27, 2015 3:54 pm 
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Location: Paris - France
For me, and just for me, if you die it's game over (like in the real game).
In an other hand, in the real game, you don't have 3 or 5 balls...

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