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 Post subject: Re: Gone in 60 seconds
 Post Posted: Mon Aug 17, 2015 9:53 am 
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Thank-you Rom for the pictures :)

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 Post subject: Re: Gone in 60 seconds
 Post Posted: Mon Aug 17, 2015 5:51 pm 
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Joined: Thu Jun 02, 2011 7:38 am
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Finished the ELEANOR low poly 3D models.

No major bugs so far. Just a little tweaking here and there.


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 Post subject: Re: Gone in 60 seconds
 Post Posted: Tue Aug 18, 2015 10:32 am 
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Joined: Thu Jul 21, 2011 7:58 am
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Cool, elle ressemble beaucoup à l'original maintenant, bon boulot Rom! ;)
Tu ne laisse pas la bmw et la camaro?


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 Post subject: Re: Gone in 60 seconds
 Post Posted: Tue Aug 18, 2015 3:07 pm 
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Her you can already study the rules before the release this weekend: ;)

GONE IN 60 SECONDS: by rom
This game plays best with Zedpinball Physics and has NOT been tested with original or any other physics. So please do not complain if you use different physics than the ones it was built and tested for.
The correct physics files are already included in the same folder as the "Gone in 60 seconds.fpt" file when you extract the downloaded "Gone in 60 seconds" pinball game.
So you do not need to do anything but extract the downloaded file and put the folder as it is into your tables directory.
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This pinball game is based on the great STERN MUSTANG PRO pinball machine.
The theme has been changed to the movie "GONE IN 60 SECONDS".
Gameplay and rules are totally diferent to the STERN MUSTANG pinball machine.
The main goal is of course to get away with the FINAL CAR "ELEANOR" (the GT500 Mustang Shelby car).
To start FINAL CAR you have to collect the other 8 cars.
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THE TOP LANES:
-complete TOP LANES to light the MERCURY CUSTOM car. Collect the MERCURY CUSTOM car in the scoop.
-complete TOP LANES to light the COBRA SHELBY car. Collect the COBRA SHELBY car in the scoop.
-complete TOP LANES to light the PLYMOUTH HEMI CUDA car. Collect the PLYMOUTH HEMI CUDA car in the scoop.
-collecting PLYMOUTH HEMI CUDA will light EXTRA BALL at the NITRO target on the left side of the playfield.
NITRO TARGETS: (red and black squares targets)
-hit all 3 NITRO targets on the RIGHT SIDE of the playfield to light NITROUS BOOST on the LEFT SIDE of the playfield. Hit the NITRO target on the left side of the playfield to collect the PORSCHE.
-The NITROUS BOOST target also collects EXTRA BALL if lit.
THE IN-and OUTLANES:
Light all 4 LANES to collect the MERCEDES GULLWING car at the big ramp.
THE 180: (newton ball)
-Each hit to the NEWTON BALL counts as a donut. Do 4 donuts to collect the FERRARI 355 F1.
MULTIBALL: (drop targets in the center of the playfield)
-Shooting the drop targets reveals 2 targets. Hit one o fthose targets to shift gears. If you have reached the 6th gear, MULTIBALL is lit at the scoop.
Starting Multiball collects the JAGUAR XJ car.
During this 6 ball multiball you can collect normal JACKPOTS at the orbits and the lower ramp on the left side.
THE SUPERJACKPOT can only be collected at the UPPER RAMP. To reach the upper ramp you have to SHOOT TO SWITCH (shooting the SHOOT TO SWITCH orbit and lower ramp SWITCHES the RAMP DIVERTERS).
HUMVEE 2 DOOR:
The HUMVEE car mode starts immediately after you drain 5 of your 6 balls in multiball.
Make all the yellow arrow shots to collect the HUMVEE.
FINAL CAR:
This is the last car you have to collect. It starts if all 8 other cars are collected.
You can collect cars in any order and as often as you want. But FINAL CAR will only start if all the 8 car inserts are on (collected).
In FINAL CAR you have to make all the yellow arrow shots. This time the shots are only lit one by one. The final shot is the BIG RAMP to collect the huge JACKPOT for getting away with ELEANOR (the final car).
After FINAL CAR is collected, the game resets and you can start all over again and go for the big JACKPOT a second time.
SHOOT TO SWITCH:
You can switch the ramps by shooting the SHOOT TO SWITCH inserts. Right orbit switches the diverters so you can either make a lower ramp shot or a upper ramp shot.
Some shots can only be obtained by making SHOOT TO SWITCH shots.
CASH FOR CARS:
Each time you collect a car, the CASH FOR CARS inserts are lit in both outlanes. If you drain a ball into the outlanes, you score 500000 points for each collected car.
A center drain does not collect these bonus points and CASH FOR CARS in unlit after a drain.
SHORT CUT:
Drive through the short cut (to the right side of the top lanes) to collect a score. The score value doubles every second time.
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 Post subject: Re: Gone in 60 seconds
 Post Posted: Tue Aug 18, 2015 3:45 pm 
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Joined: Wed Dec 29, 2010 6:20 am
Posts: 1882
Okay, well received message, I set straight to work ! ;)


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 Post subject: Re: Gone in 60 seconds
 Post Posted: Tue Aug 18, 2015 3:49 pm 
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Joined: Wed Dec 29, 2010 6:20 am
Posts: 1882
... I'm sorry, but I have not used ..... I will try again tomorrow winnowed 8-) ... well.... maybe ..... :lol: :lol:


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 Post subject: Re: Gone in 60 seconds
 Post Posted: Tue Aug 18, 2015 4:09 pm 
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Joined: Mon Feb 27, 2012 10:39 am
Posts: 1867
Dam you...how can I compete with your speed... grrrr.

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 Post subject: Re: Gone in 60 seconds
 Post Posted: Wed Aug 19, 2015 2:55 pm 
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Joined: Thu Jun 02, 2011 7:38 am
Posts: 1132
Yes yes…..;)
This can be closed. Have a peek in the released section.


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 Post subject: Re: Gone in 60 seconds
 Post Posted: Wed Aug 19, 2015 3:54 pm 
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Joined: Wed Feb 19, 2014 12:37 am
Posts: 34
Nice
But it always ask me to put in my initials for high score whether I'm high score or not


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