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Gin
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Post subject: Re: Castlevania Series (Haunted Castle) Posted: Mon Mar 07, 2016 1:23 pm |
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Joined: Mon Sep 21, 2015 10:33 am Posts: 185 Location: UK - Bridgnorth (Shropshire)
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Wild, The table / models are looking great; yet another table to look forward to playing End of Line...
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GeorgeH
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Post subject: Re: Castlevania Series (Haunted Castle) Posted: Mon Mar 07, 2016 2:29 pm |
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Joined: Thu Aug 16, 2012 11:12 pm Posts: 2781 Location: Arkansas, USA
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This looks great! I can help test it after 3/22. I could create some custom physics but your tables play so well on 1.0 that it probably wouldn't be needed.
George
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Gimli
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Post subject: Re: Castlevania Series (Haunted Castle) Posted: Mon Mar 07, 2016 2:37 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 3052 Location: Ontario, Canada
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Looks amazing wild and Popotte !
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wild
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Post subject: Re: Castlevania Series (Haunted Castle) Posted: Tue Mar 08, 2016 5:52 pm |
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Joined: Sat Jan 29, 2011 4:54 pm Posts: 1434 Location: Italy
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THANKS...MY FRIEND.... but..we have to use BAM , for your custom physics....George 
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GeorgeH
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Post subject: Re: Castlevania Series (Haunted Castle) Posted: Tue Mar 08, 2016 6:31 pm |
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Joined: Thu Aug 16, 2012 11:12 pm Posts: 2781 Location: Arkansas, USA
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wild wrote: THANKS...MY FRIEND.... but..we have to use BAM , for your custom physics....George  Yes the only way to do custom physics is by using BAM. I would need to add an *.xml file with the same file name as the table plus I would need to be able to change strength settings on the table for flippers, bumpers etc. Honestly, I'm not sure I would be able to create anything better than your version but I can try. I think Cadash plays perfectly in physics 1.0. I wrote some directions to install BAM here (if you don't have it installed): viewtopic.php?f=86&t=5544You can use an online translator to convert it to your language. George
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wild
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Post subject: Re: Castlevania Series (Haunted Castle) Posted: Wed Mar 09, 2016 5:12 pm |
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Joined: Sat Jan 29, 2011 4:54 pm Posts: 1434 Location: Italy
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ok GG...why not... I'm curious , how would the table with the physical custom....is true that I...try to do the best the table,with the physical 1.0.but so..I have the reason,for use BAM.....in this case yes,I have Bam installed on my pc,not in this pc of my friend...I think unfortunately..also if install,not work,,,old pc.. but tell me..GG,you can put also custom ball?(more..reason I use Bam).....type....mmmmm.....shadow..or ...cross,maybe...or..you have some new idea?
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Gimli
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Post subject: Re: Castlevania Series (Haunted Castle) Posted: Wed Mar 09, 2016 5:25 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 3052 Location: Ontario, Canada
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custom balls aleady part of new BAM Just start table and press"N" or "P"
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wild
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Post subject: Re: Castlevania Series (Haunted Castle) Posted: Wed Mar 09, 2016 5:32 pm |
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Joined: Sat Jan 29, 2011 4:54 pm Posts: 1434 Location: Italy
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Gimli wrote: custom balls aleady part of new BAM Just start table and press"N" or "P" AHHHH.....so...this is already inserted on Bam  Bob...only press n or p? ...but....we players..can add new textures to the ball?
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Gimli
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Post subject: Re: Castlevania Series (Haunted Castle) Posted: Wed Mar 09, 2016 5:52 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 3052 Location: Ontario, Canada
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Yes Miownkhan currently has 2 "packs of ball images pack 1 comes with new BAM version And pack 2 you download (see custom balls thread page 1) And put in Bam/Balls directory
Last edited by Gimli on Wed Mar 09, 2016 5:55 pm, edited 1 time in total.
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Gimli
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Post subject: Re: Castlevania Series (Haunted Castle) Posted: Wed Mar 09, 2016 5:54 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 3052 Location: Ontario, Canada
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You can make your own balls too
You can also script different balls to come out at different times:)
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