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It is currently Tue May 21, 2013 12:55 pm All times are UTC - 5 hours [ DST ]
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The Loafer
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Post subject: Re: Twilight Zone. Posted: Sat Mar 17, 2012 4:38 am |
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Joined: Sat Jul 17, 2010 2:15 am Posts: 648
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All tests with default physics:
Bug #1: Third game: This is a weird one, ball drained after a pretty ok ball 1, I heard "a date with the devil" and... nothing, and the flippers were dead. Ball 2 should have appeared in the plunger lane, but nothing. So I investigated (ie: F10 for wireframe view, saw no ball at all, it's just gone, teleported, vanished, disappeared, hiding, invisible, missing or destroyed. Since the flippers did not work, I figured ESC was the only solution.
We take a break from your regularly scheduled bug report to post about my 4th game... Wow man, I kicked ass like I have not kicked ass before. 731,020,180 and yes, the game ended because I reached "Lost in the Zone" and it was quite the show.
Comment time: Aside from the beautiful look the dark table has, I also found that my framerate issues are gone. Is this just an effect of playing the dark table or did you change something to lessen the hit on the processor to help alleviate frame rate concerns Francisco?
Back to bug testing: End of game Match: OK not a bug, It works as advertised. I thought it might have been buggy having gotten two matches in the first two games but I've not gotten it this last game.
Ok back to real bug hunting. Ball 3 of game #5, shot the ball up the upper right lane which loads the gumball and the ball disappeared again, wireframe mode does not show it anywhere but flippers are working, its just gone. Note that the last game was the big one where I reached Lost in the Zone, so maybe this is powerball or gumball related. I gather the testing keys are removed as "W" no longer works so I pressed ESC to exit the game. Scratch that, one still does, "Q" still advances "Town Square" value.
Played one more game, no problem at all. Bed time for Bozo, g'bye!
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The Loafer
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Post subject: Re: Twilight Zone. Posted: Sat Mar 17, 2012 4:43 am |
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Joined: Sat Jul 17, 2010 2:15 am Posts: 648
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I wanted to add one more comment re: physics. This table IMHO works great with default physics, it's very well designed and because of excellent flipper settings and table layout, again IMHO, all shots work as advertised. Yes, there are times when the ball doesn't make it all the way around a ramp but A) real life ramp shots are sometimes like that and B) It's not that often that its an issue.
Love it, love it, LOVE IT! Well done guys!
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bil
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Post subject: Re: Twilight Zone. Posted: Sat Mar 17, 2012 4:45 am |
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Joined: Wed Dec 29, 2010 6:20 am Posts: 1356
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You have certainly earned a little rest! rom & Francisco, I suggest that you designate as the tester "most combative" to "The Loafer" for this table. I think he'll dream of "Twilight Zone" all night 
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Hanson
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Post subject: Re: Twilight Zone. Posted: Sat Mar 17, 2012 9:50 am |
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Joined: Sat Jan 15, 2011 3:38 am Posts: 698 Location: Mainz - Germany
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No bugs, nothing more to say  . Table is perfect  .
_________________ YouTubeChannel
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momoch
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Post subject: Re: Twilight Zone. Posted: Sat Mar 17, 2012 10:03 am |
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Joined: Fri Jul 16, 2010 6:47 am Posts: 785 Location: Lausanne - Switzerland
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Hanson wrote: No bugs, nothing more to say  . Table is perfect  . Hey, I ... I have something to say ... no bugs and the table is perfect ? ... Then I hope deeply its publication !!! And it will be another beautiful emotion Momoch
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oissela
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Post subject: Re: Twilight Zone. Posted: Sat Mar 17, 2012 10:08 am |
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Joined: Fri Feb 03, 2012 2:07 pm Posts: 92
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rom
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Post subject: Re: Twilight Zone. Posted: Sat Mar 17, 2012 10:12 am |
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Joined: Thu Jun 02, 2011 7:38 am Posts: 928
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bil wrote: You have certainly earned a little rest! rom & Francisco, I suggest that you designate as the tester "most combative" to "The Loafer" for this table. I think he'll dream of "Twilight Zone" all night  Yes...he really does the most detailed testing reports I have seen so far. BIG THANKS The Loafer!!!
_________________ Build or worked on: 24, POTC, CSI, SPIDERMAN, TRANSFORMERS, TRON Stern, BigBangBar, Twilight Zone, Party Zone, Lethal Weapon 3, Dr DUDE, STTNG, AVATAR. My Originals: ROBOCOP, 5th element, Die Hard, Retroflair, JAWS, Knight Rider, MOTU, Goldorak, GREMLINS.
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lettuce
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Post subject: Re: Twilight Zone. Posted: Sat Mar 17, 2012 10:26 am |
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Joined: Sat Sep 04, 2010 2:39 pm Posts: 301
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francisco666
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Post subject: Re: Twilight Zone. Posted: Sat Mar 17, 2012 10:56 am |
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Joined: Mon Aug 15, 2011 10:02 am Posts: 1453 Location: Argentina
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The Loafer wrote: All tests with default physics:
Bug #1: Third game: This is a weird one, ball drained after a pretty ok ball 1, I heard "a date with the devil" Thats the words of a tilted machine The Loafer wrote: Match Unlike the real tables, I can't adjust the match porcent, so you have 1 of 10 (10 %) of win a Match, and yes you have lucky. The Loafer wrote: Ball disapear I will add a ball "search" to special key 1, but it only going to work with real script ball loss. I set to every kicker a counter to add balls "under playfield". So if for any reason the ball not come out, and have been destroyed by a kicker, this key will bring it back. In a moment I will review some bumper lights non working and add the "Shoot Again" nimation after getting a Extra Ball. Francisco
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dead donkey
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Post subject: Re: Twilight Zone. Posted: Sat Mar 17, 2012 11:14 am |
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Joined: Sat Dec 17, 2011 3:31 am Posts: 359 Location: Serbia Belgrade
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Yes i forgot this animation is missing also some sounds in mini playfield when battle the power there is no hand who kicking playfield when ball is got hitted through the hole and when you loose the ball from mini field there is laughing .
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