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Monster Bash
http://www.gopinball.com/forum/viewtopic.php?f=3&t=97
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Author:  Gin [ Mon Mar 25, 2019 12:10 pm ]
Post subject:  Re: Monster Bash

Great progress! Looking forward to playing this version... and thanks for all the work :-)

Author:  francisco666 [ Mon Mar 25, 2019 6:03 pm ]
Post subject:  Re: Monster Bash

Nice, keep it up

Gimli wrote:
dynamic lighting


Im interested in what you mean with this

Gimli wrote:
Bugs, bugs, bugs...


I have some if you need more :lol:

Author:  Gimli [ Tue Mar 26, 2019 11:18 am ]
Post subject:  Re: Monster Bash

francisco666 wrote:
Nice, keep it up

Gimli wrote:
dynamic lighting


Im interested in what you mean with this


If you try one of Slam's recent tables from here:
https://speak1970.wixsite.com/slamspinballemporium

you will see what I mean. You have to set lighting to "new renderer" and "dark night" in BAM

By Dynamic lighting , I mean:
1. BAM "per pixel" lighting from FP flashers (with Hardware lighting set to 7 which is the Max in FP video settings).

2. BAM shadows on playfield

3.Francisco's BAM ball shadows ;)

1 - 3 work best (only ? ) on FP playfield with NO SUPERIMPOSED SURFACES

Alot of table makers have in the past added "fake playfield surfaces" on top of the main playfield

This is no longer necessary with BAM texture swapping code. You can now swap the playfield images without the need to add surfaces....you have to import the texture using texture manager and then assign texture to a random "surface" in table editor (this "surface" can be placed next to the table and non rendered...then use this code:

Code:
xBAM.SetPlayfieldTexture "NameOfTexture"


This way table reflections and shadows work perfectly :D

Author:  francisco666 [ Tue Mar 26, 2019 3:28 pm ]
Post subject:  Re: Monster Bash

Oh thats the deal xBAM.SetPlayfieldTexture "NameOfTexture" though BAM cant change the playfield

But Bam dont take the "Top color" or "side color" you asign , am I right?, you have to edit the image if you want it darker

Author:  Gimli [ Tue Mar 26, 2019 3:32 pm ]
Post subject:  Re: Monster Bash

francisco666 wrote:
Oh thats the deal xBAM.SetPlayfieldTexture "NameOfTexture" though BAM cant change the playfield

But Bam dont take the "Top color" or "side color" you asign , am I right?, you have to edit the image if you want it darker

Yes, you simply have numerous images and swap them when needed and because they are assigned to the actual playfield , you will be able to see shadows, and reflections of objects and flashers

For most objects you can swap the texture on the sides as well....

Code:
xBAM.SetTexture "fpObjectName", "TextureName", "ObjectFace"


ObjectFace (0,1,2) refers to objects with more than one side (front, top, side )

See this tutorial on texture swapping with BAM:
viewtopic.php?nomobile=f=55&t=6587&p=85592#p85592

Author:  francisco666 [ Tue Mar 26, 2019 6:46 pm ]
Post subject:  Re: Monster Bash

Yes i have saw the post and it say

"Textures can be swapped on the following object types:
Surface
Toy
Bulb,Light
Gate
Spinner
Trigger
TriggerOpto
SpinningDisk
AutoPlunger
Bumper
Diverter
EmKicker
Popup
Flipper
Target
DropTarget
SwingTarget
TargetVari
"

There is no playfield on the list :o , so i though it cant be used on it :oops:

Author:  Gimli [ Tue Mar 26, 2019 7:49 pm ]
Post subject:  Re: Monster Bash

francisco666 wrote:
Yes i have saw the post and it say

"Textures can be swapped on the following object types:
Surface
Toy
Bulb,Light
Gate
Spinner
Trigger
TriggerOpto
SpinningDisk
AutoPlunger
Bumper
Diverter
EmKicker
Popup
Flipper
Target
DropTarget
SwingTarget
TargetVari
"

There is no playfield on the list :o , so i though it cant be used on it :oops:


My bad, I have been wanting to update tutorial

There are also these.
Code:
xBAM.SetTransliteTexture textureName
xBAM.SetCabinetTexture textureName
xBAM.SetPosterTexture textureName
 

Author:  Gimli [ Tue Mar 26, 2019 9:02 pm ]
Post subject:  Re: Monster Bash

https://youtu.be/hI78rqbyic0


Here's an updated video showing some of the stuff...
It shows phantom flipper, creature mode, drack atttack, mosh pit multiball etc...

Done
Added Status Mode (not in video above)
Added Guitar Smash replay (not in video above)

To Do:
Add a bunch of static images of various things like mode totals..
fix a match bug
numerous bugs to squash
physics
lighting, shadows etc..

Author:  Gimli [ Tue Mar 26, 2019 9:18 pm ]
Post subject:  Re: Monster Bash

here's another video with some other stuff
It shows Ball and Chain Mode, Full Moon Fever, Mummy Mayhem, Frankenstein Multiball, Instrument Awards, Guitar smash Replay

https://youtu.be/n6swTtCzZ8w

Author:  francisco666 [ Tue Mar 26, 2019 9:34 pm ]
Post subject:  Re: Monster Bash

Looks fantastic with all the colors

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