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 Post subject: Re: Monster Bash
 Post Posted: Mon Mar 26, 2018 3:51 pm 
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Joined: Mon Sep 21, 2015 10:33 am
Posts: 116
Location: UK - Bridgnorth (Shropshire)
Gimli,

Understood :-)

Please use the following link to download some Ball & Chain (Right Ramp) related DMD Animations; as I could not locate any in Krokofant's DMDFonts:
https://www.sendspace.com/file/t828xy

Gin

P.S. I'm still learning this... so as previously said, I have probably missed some on the way..., but will continue ;)


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 Post subject: Re: Monster Bash
 Post Posted: Mon Mar 26, 2018 5:16 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2126
Location: Ontario, Canada
Gin,
thanks
I think there are" Monsters of Rock"mode and" Monster Bash" DMDf's we don't have too...

What version of vpinmame do you use, how do you dump the DMDf's?


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 Post subject: Re: Monster Bash
 Post Posted: Wed Mar 28, 2018 1:33 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2126
Location: Ontario, Canada
https://www.dropbox.com/s/kaoatihvogcux ... h.rar?dl=0

'March 28, 2018
'Added Attract, right Ball-n-chain , Bass Instrument Award, Drum Instrament Award, Microphone Instrament award DMDf's c/o Gin
'Added New models for Igor, Doc and Bride c/o Whitey (Addendum:Removed)
'Hud Graphic c/o George
'Hurry-up Timer resets when centre loop hit during Ball-N-Chain as per rules to 30 sec
'Hurry-up Timer resets to 30 sec when dracula hit during Dracula mode as per rules

https://youtu.be/yg0P-VJDN-o


Last edited by Gimli on Wed Mar 28, 2018 5:56 pm, edited 1 time in total.

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 Post subject: Re: Monster Bash
 Post Posted: Wed Mar 28, 2018 3:02 pm 
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Joined: Thu Nov 24, 2016 7:46 pm
Posts: 137
I love your passion guys! Ich definately test the final version. All multiballs stop the timers AS well, I think. I am playing this a lot lately, but never got more than 4 instruments.


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 Post subject: Re: Monster Bash
 Post Posted: Wed Mar 28, 2018 4:41 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1701
Location: Arkansas, USA
I think we should not use the New models for Igor, Doc and the Bride.

George


Last edited by GeorgeH on Wed Mar 28, 2018 4:52 pm, edited 1 time in total.

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 Post subject: Re: Monster Bash
 Post Posted: Wed Mar 28, 2018 4:48 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2126
Location: Ontario, Canada
Ok
Models removed
New link is now this:
https://www.dropbox.com/s/xsk20u0ib1ua3 ... h.rar?dl=0


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 Post subject: Re: Monster Bash
 Post Posted: Thu Mar 29, 2018 10:55 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2126
Location: Ontario, Canada
https://www.dropbox.com/s/xsk20u0ib1ua3 ... h.rar?dl=0
Small update before weekend. I won't get a chance to tweak again until next week

'March 29, 2018
'Sounds for Bride Mode now make sense with stage of level (Gargle, Warmup and Primp), Bride Mode resets when timer up. Thanks Whitey for providing the missing sound files!!

**Note to Gin: the existing leftramp dmdf is actually missing the warm up with glass breaking.
the right ramp dmdf you provided is perfect !


https://youtu.be/A0TeCAw-cFE


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 Post subject: Re: Monster Bash
 Post Posted: Mon Apr 02, 2018 11:43 am 
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Joined: Mon Sep 21, 2015 10:33 am
Posts: 116
Location: UK - Bridgnorth (Shropshire)
Gimli,

In my best "Jake Blues" voice..... We're Putting the Band Back Together ;)

The link below contains a zipped file with the following DMDFonts:

INSTRUMENTS
Creature Feature (Instrument_Saxophone)
Drac Attack (Instrument_Guitar)
Frankenstein (Instrument_Keyboard)

MULTIBALL MODES
Monster Mosh Pit
(Monster_Mosh_Pit_Multiball_part01 / 02 / 03) ... repeats while Multiball Mode still active '''
...Note... The last frame of _part03 is (Should be ?) the same as the last frame in _part01 - Therefore frame 01 of _part02 should be used to create the loop/repeat animation

Monster Bash
1. (Monster_Bash_Introduction_Spotlight_part01 / 02) ... both parts should repeat 3 times ...
2. (Monster_Bash_Introduction_Mode_Text)
3. (Monster_Bash_Introducing_Band_part 01 / 02 / 03 / 04 / 05 / 06)
...Note... Last frame of _part06 has the "All Monsters" Frame that requires the value to be shown / flashing *** initial value 2,000,000 ; see the rules on IPDB.org for further details ***
4. (Monster_Bash_The_Band_Playing) ... repeats while Multiball Mode still active '''
...Note... Shows the text "MONSTER BASH", 'current score', "All Monsters=" & value dependent upon number of times Monster Bash Multiball mode started *** initial value 2,000,000 ; see the rules on IPDB.org for further details ***

Monsters of Rock
1. (Monsters_of_Rock_Introduction_Spotlight_part01 / 02) ... both parts should repeat 3 times ...
2. (Monsters_of_Rock_Introduction_Mode_Text)
3. (Monsters_of_Rock_Introduction_Instruments_Achieved)
...Note... There are varying frames that should be used to pause and detail each respective Instrument Quantity / associated Score Awarded; in the following order: Saxophone, Microphone, Keyboard, Bass Guitar, Drum Kit & Guitar

Additional DMD Animations

Ball and Chain (Left Ramp - Ball_Chain_Warm_Up02_Left); breaking glass 'warm up' ... * As requested * - missing from "Left Ramp" DMDFont...
"Bonus" Text (Bonus_Wipe_Effect)
"Match for Free Game" Text (Match_For_FreeGame_part01)
...Note... the second part of the the 'Match for Free Game' animation is already within Krokofants "various" DMDFont
(Additional_DMD_Frames_Animations) ... includes Mode Totals frames, Skill Shot frame, Monsters of Rock Total frame, Press Launch Animation and Monsters of Rock Special/Lit Animation

https://www.sendspace.com/file/y699sy

I'm not sure if there any other DMD Animations missing, but if there are - just left me know and I will see if I can emulate, capture and create the DMDFont for them :-)

Gin

P.S. P.M. me, so we can discuss how I get the extracts from the ROM / create the DMDFonts etc. (it's been a great learning experience :geek: )


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 Post subject: Re: Monster Bash
 Post Posted: Mon Apr 02, 2018 11:47 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2126
Location: Ontario, Canada
Brilliant Gin !
You the man !


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 Post subject: Re: Monster Bash
 Post Posted: Mon Apr 02, 2018 12:07 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1701
Location: Arkansas, USA
When we started, I really did not realize there were so many fonts missing.

Thanks Gin!


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