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 Post subject: Re: JungleGirl (WIP)
 Post Posted: Fri Nov 29, 2019 12:44 am 
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Joined: Tue May 01, 2012 11:13 pm
Posts: 477
Location: Abbotsford
and bottom due to limitations with this forum.

(top portion previous page)


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 Post subject: Re: JungleGirl (WIP)
 Post Posted: Fri Nov 29, 2019 11:28 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 3051
Location: Ontario, Canada
Very nice !


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 Post subject: Re: JungleGirl (WIP)
 Post Posted: Fri Nov 29, 2019 11:31 pm 
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Joined: Mon Aug 15, 2011 10:02 am
Posts: 1914
Location: Argentina
Fantastic work


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 Post subject: Re: JungleGirl (WIP)
 Post Posted: Sat Nov 30, 2019 12:37 am 
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Location: Abbotsford
Looks very nice in fp with Bam lighting BTW. I'm doing this the same way as I did Star Trek, so very bright plastics. Still a ways to go, this is just the raw artwork stage, and don't like some things, so been doing some changes.

Thinking adding to dynamic shadows would be nice, if I have the time that is. Can someone point me to where there's the BAM info on Texture swapping, or code for that.

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 Post subject: Re: JungleGirl (WIP)
 Post Posted: Sat Nov 30, 2019 9:28 am 
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Joined: Mon Jan 27, 2014 12:36 pm
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Location: Ontario, Canada
blue wrote:
Looks very nice in fp with Bam lighting BTW. I'm doing this the same way as I did Star Trek, so very bright plastics. Still a ways to go, this is just the raw artwork stage, and don't like some things, so been doing some changes.

Thinking adding to dynamic shadows would be nice, if I have the time that is. Can someone point me to where there's the BAM info on Texture swapping, or code for that.

Here is the code for texture swapping:
viewtopic.php?nomobile=f=55&t=6587&p=85592#p85592

If you want bam shadows that is a different code...you can create your own or simply copy one of slam's code blocks and rename the slingshot bulbs to your name and remove the rest....


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 Post subject: Re: JungleGirl (WIP)
 Post Posted: Sat Nov 30, 2019 4:59 pm 
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Joined: Tue May 01, 2012 11:13 pm
Posts: 477
Location: Abbotsford
Have the shadows already in. Thinking about the plastics. Thanks see if i can do single light triggers for light seg. And tie in texture swapping with that

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 Post subject: Re: JungleGirl (WIP)
 Post Posted: Sat Nov 30, 2019 5:01 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2777
Location: Arkansas, USA
Looks great. Good resolution.


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 Post subject: Re: JungleGirl (WIP)
 Post Posted: Sat Nov 30, 2019 7:18 pm 
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my actual resolution in photoshop is 4096 height. So beyond 4k, so it should look good then. (well it better) Had to downsize the main image and cut it in 2 because of the image limitations here, so it's actually a bit fuzzy than actual.

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 Post subject: Re: JungleGirl (WIP)
 Post Posted: Sat Nov 30, 2019 10:40 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2777
Location: Arkansas, USA
I consider 2048x4096 to be high res. When I work on a new playfield or plastics though, I usually try to go a little higher to have a bit of margin. I pieced together some very high res photos of an Apollo 13 playfield that DJ found and made a working copy 2461x5410. I will probably downsize it to 2048x4096 when I am done.


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 Post subject: Re: JungleGirl (WIP)
 Post Posted: Sat Nov 30, 2019 11:04 pm 
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Joined: Tue May 01, 2012 11:13 pm
Posts: 477
Location: Abbotsford
It's easier to work with higher res images, but some people can't play the tables if the graphics take up too much memory. I can't even get Monster Bash to load in on my small computer because the graphics are too large in file size for my intel 620 integrated graphics memory. 95% of the people will never use that size, even in cab mode. 2048 by 1024 is perfectly fine, and you could also include zipped up a higher res images for people who want it to add in.

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