Register    Login    Forum    FAQ    PinSimDB.org

Board index » Future Pinball » Tables WIP




Post new topic Reply to topic  [ 40 posts ]  Go to page Previous  1, 2, 3, 4
Author Message
 Post subject: Re: Haunted House
 Post Posted: Tue Feb 27, 2018 6:13 pm 
Offline
User avatar

Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1026
Location: Sicily-Italy
Daz wrote:
I've asked to have the table removed from Pinsimdb. My original thinking was that a beta Haunted House in Future Pinball was better than no version at all but I may have been wrong. I will continue to work on it and upload a complete HH table when it is finished.
Thanks George for taking the time to upload the files for me.


you made a right decision, daz, good job, and luck, pinbot or pinbotic, (I do not remember well).....it will be happy, at least I think :)

:oops: is PinBalt... that's who he was :lol:


Last edited by wild on Wed Feb 28, 2018 7:34 pm, edited 1 time in total.

Top 
 Profile  
 
 Post subject: Re: Haunted House
 Post Posted: Tue Feb 27, 2018 6:17 pm 
Offline
User avatar

Joined: Sun May 08, 2011 4:57 pm
Posts: 1063
Location: Turin-ITALY
...... It had to be put in "Resources" and maybe someone would have finished it. :mrgreen: :mrgreen:

Gianfranco


Top 
 Profile  
 
 Post subject: Re: Haunted House
 Post Posted: Mon Mar 05, 2018 11:41 pm 
Offline
User avatar

Joined: Thu Jun 16, 2016 2:20 pm
Posts: 129
Location: a cave
Sigh... so, seeing that I can't escape custom physics forever, I might as well make the best of it: tweaking this table right now, and it isn't so bad after all - I still try to preserve tables where 1.0 physics are available, but this one isn't it (as it says it requires custom physics and rightfully so, ball has to travel between playfields which isn't going to happen with 1.0 phys). The redraws are top notch btw, I'm digging all of it.

_________________
life takes a lot of balls


Top 
 Profile  
 
 Post subject: Re: Haunted House
 Post Posted: Tue Mar 06, 2018 12:36 am 
Offline

Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1649
Location: Arkansas, USA
Gibs,

You might check out the translite. It has a texture added to it but there is also an overlay that has a similar but different texture. I'm not sure what the purpose of it is.

George


Top 
 Profile  
 
 Post subject: Re: Haunted House
 Post Posted: Wed Mar 07, 2018 3:11 am 
Offline
User avatar

Joined: Sun Aug 14, 2011 5:10 pm
Posts: 334
Location: Australia
Been steadily working on this and making huge progress. Will release a low res version as well as the high res version when the time comes. I can see the light at the end of the tunnel and I'm enjoying working on this table again!


Top 
 Profile  
 
 Post subject: Re: Haunted House
 Post Posted: Wed Mar 07, 2018 9:33 am 
Offline

Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2083
Location: Ontario, Canada
That's great Daz,
You done really nice work!


Top 
 Profile  
 
 Post subject: Re: Haunted House
 Post Posted: Wed Mar 07, 2018 12:09 pm 
Offline

Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1649
Location: Arkansas, USA
I like it a lot. It is the nicest new table I have seen in quite a while.

George


Top 
 Profile  
 
 Post subject: Re: Haunted House
 Post Posted: Sat Mar 10, 2018 6:22 pm 
Offline

Joined: Wed May 13, 2015 5:49 pm
Posts: 190
:shock:


Top 
 Profile  
 
 Post subject: Re: Haunted House
 Post Posted: Sat Mar 10, 2018 10:39 pm 
Offline
User avatar

Joined: Thu Jun 16, 2016 2:20 pm
Posts: 129
Location: a cave
You mean

Backglassdark.jpg
BackglassOverlay1dark.tga

?

The overlay/tga & the jpg are likely both used, but they don't differ(?)- except for the alpha channel. One would assume that the tga alone was enough. So I don't know what the jpg is for, it is the same image and should be (theoretically) redundant?


PS: I tweaked the apron a bit
Image

PPS: I was thinking of adding a little 'simple tune' to the attract mode (when the light switches between lower, center and upper playfield, while you just watch the table). I encoded some files for that purpose, now I just have to find the spot in the script where to play it.
http://www67.zippyshare.com/v/QWyWQ1tq/file.html

_________________
life takes a lot of balls


Last edited by gibsmedat on Sun Mar 11, 2018 8:23 am, edited 2 times in total.

Top 
 Profile  
 
 Post subject: Re: Haunted House
 Post Posted: Sun Mar 11, 2018 12:01 am 
Offline

Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1649
Location: Arkansas, USA
gibsmedat wrote:
You mean

Backglassdark.jpg
BackglassOverlay1dark.tga

?

The overlay/tga & the jpg are likely both used, but they don't differ(?)- except for the alpha channel. One would assume that the tga alone was enough. So I don't know what the jpg is for, it is the same image and should be (theoretically) redundant?


I don't know. Maybe Daz can enlighten us.

George


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 40 posts ]  Go to page Previous  1, 2, 3, 4

Board index » Future Pinball » Tables WIP


Who is online

Users browsing this forum: No registered users and 5 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to: