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 Post subject: Re: Dragons Keep (Maxis)
 Post Posted: Tue Dec 05, 2017 6:48 pm 
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Joined: Sun May 08, 2011 4:57 pm
Posts: 1063
Location: Turin-ITALY
GeorgeH wrote:
.......The resolution of the video isn't very good ......


I know. . . . . . :oops:

GeorgeH wrote:
....The room is incredible. Did you start with Happy Cab's room? ..


Yes . . . .

GeorgeH wrote:
...You might want to create an alternate Rock music sound track...


No , thank. I hate this table. Too much dirty work. Stop to all change. I only want pubblish it!

Gianfranco


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 Post subject: Re: Dragons Keep (Maxis)
 Post Posted: Wed Dec 06, 2017 9:41 am 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1027
Location: Sicily-Italy
franzleo wrote:
I hate this table


do not be so hard(duro) :D you did magic at this table.


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 Post subject: Re: Dragons Keep (Maxis)
 Post Posted: Thu Dec 07, 2017 5:48 pm 
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Joined: Sun May 08, 2011 4:57 pm
Posts: 1063
Location: Turin-ITALY
Published this pinball on PinSimDB.org
Without Wild (Paolo) this work would never have seen the light!
Remember that it only works with BAM. I had to choose this solution to make a different magnet from the usual one and a special Gameroom.
In a few hours it will be online.
Greetings and have fun

Gianfranco


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 Post subject: Re: Dragons Keep (Maxis)
 Post Posted: Thu Dec 07, 2017 6:40 pm 
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Joined: Fri Jul 02, 2010 4:32 am
Posts: 1624
Online it is ;)

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How to add your table or fill missing information : viewtopic.php?f=72&p=34257#p34257


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 Post subject: Re: Dragons Keep (Maxis)
 Post Posted: Thu Dec 07, 2017 7:07 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1649
Location: Arkansas, USA
I'm the first person to download and play it! It is totally cool! There are all kinds of things to hit and try out on this! The magnet works good; holds the ball while you hit it with the flipper.

Even though it was a challenge to code, you managed to get it to work!

If you do a rev, I'll have to create some custom physics for it.

Congratulations!

George


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 Post subject: Re: Dragons Keep (Maxis)
 Post Posted: Thu Dec 07, 2017 7:35 pm 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1027
Location: Sicily-Italy
TheNalex wrote:
Online it is ;)


I apologize for this, I do not want to be rude to anyone....but there are "2errors", to be corrected if it is possible.for the administrator.

1)it seems that the author names are united, as if it were another author.

2)this table is not an original, but an "type" Recreation (videogame),"Manufacturer"-Cinematronics, LLC,"editor"-Maxis Software,"Tradename"- Full Tilt.

3)I would have liked the image of the whole table more.

4)in table description,please you put that works only with bam, there are already reports of errors.

thanks to all you.


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 Post subject: Re: Dragons Keep (Maxis)
 Post Posted: Thu Dec 07, 2017 10:33 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2083
Location: Ontario, Canada
I just played Dragon's Keep in VR and it is absolutely beautiful !
Great job GF and Paolo !

This is the first FP table to be released with :
1. Hexagonal VR Game Room (using miniature room model and bam "miniplayfield" object scaling)
Perfectly implemented GF !
2 .Bam Magnet feature for ma genetic field. Again perfectly done GF !

All the effects are amazing Paolo and GF:
1. I love the bow and arrow
2.The torches
3.Gargoyles
4.The Dragon is very cool

Awesome work!


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 Post subject: Re: Dragons Keep (Maxis)
 Post Posted: Mon Dec 11, 2017 8:44 pm 
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Joined: Thu Jul 01, 2010 3:02 pm
Posts: 262
It is an awesome (re-)creation Gianfranco and Paolo! I love so much about it!

-mark


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 Post subject: Re: Dragons Keep (Maxis)
 Post Posted: Sun Jan 07, 2018 9:43 am 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1027
Location: Sicily-Italy
ok,this is closed wip.


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