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 Post subject: Re: Genesis - Gottlieb 1986
 Post Posted: Wed Jun 08, 2016 9:46 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2859
Location: Ontario, Canada
GF, how do you embed a youtube video?

Here is my goofy idea, perhaps for a later release of this table with MP/save game/custom balls etc...




It uses Ravarcade's miniplayfield module for BAM

FP allows for the movement of toys (x, y and z and rotation of these toys)
The minplayfield module allows for all that plus scaling of toys (actually all objects... balls, lights, playfield
everything)

This video shows the golden Robot rising, spinning and expanding above the Sarcophagus.
It is possible to add a flashing light to this, and maybe even glowing hologram? ( Although, I haven't done hollograms before)


(On a side note, it would be cool if someone created an original table using this module where hidden playfield ,of any size rises from below, when triggered during game play)


Last edited by Gimli on Wed Jun 08, 2016 11:45 am, edited 1 time in total.

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 Post subject: Re: Genesis - Gottlieb 1986
 Post Posted: Wed Jun 08, 2016 10:31 am 
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Joined: Sun May 08, 2011 4:57 pm
Posts: 1071
Location: Turin-ITALY
GeorgeH wrote:
..... I have a screen shot if you need it .......


can you send me , via MP?

Gimli wrote:
.....GF, how do you embed a youtube video?.....


Use this and copy it in editor:

Code:
[flash2]http://www.youtube.com/v/...........[/flash2]


instead of the 11 points put the 11 letters you get from YOUTUBE.

Greetings

Gianfranco


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 Post subject: Re: Genesis - Gottlieb 1986
 Post Posted: Wed Jun 08, 2016 2:40 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2523
Location: Arkansas, USA
It is original but not sure it is something to use on the recreation of the Gottlieb table. Maybe if you manage to open the coffin twice in one game, you could make it open like that on the second time.

George


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 Post subject: Re: Genesis - Gottlieb 1986
 Post Posted: Wed Jun 08, 2016 7:41 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2859
Location: Ontario, Canada
ya sometimes the gimmick is not worth, compromising the original....


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 Post subject: Re: Genesis - Gottlieb 1986
 Post Posted: Wed Jun 08, 2016 10:40 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2523
Location: Arkansas, USA
franzleo wrote:
GeorgeH wrote:
..... I have a screen shot if you need it .......


can you send me , via MP?


Done


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 Post subject: Re: Genesis - Gottlieb 1986
 Post Posted: Fri Jun 10, 2016 5:34 pm 
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Joined: Sun May 08, 2011 4:57 pm
Posts: 1071
Location: Turin-ITALY
Damn ..... I tried to play even with 5 balls (in multiball mode), but everything went well ..... do not understand yet ... I try again
Greetings

Gianfranco


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 Post subject: Re: Genesis - Gottlieb 1986
 Post Posted: Mon Jun 13, 2016 1:06 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2859
Location: Ontario, Canada


I know it is best to stick with original table, but I decided to play with Rav's miniplayfield
mod again and raise the robot assembly room, once the robot is completed, just for fun :mrgreen:


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 Post subject: Re: Genesis - Gottlieb 1986
 Post Posted: Mon Jun 13, 2016 1:40 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2523
Location: Arkansas, USA
Gimli wrote:

I know it is best to stick with original table, but I decided to play with Rav's miniplayfield
mod again and raise the robot assembly room, once the robot is completed, just for fun :mrgreen:


I kind of like this one. Maybe we can include it in a bundle along with the original.

George


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 Post subject: Re: Genesis - Gottlieb 1986
 Post Posted: Mon Jun 13, 2016 1:54 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2859
Location: Ontario, Canada
Ya you could have an enhanced (rock, custom balls , miniplafied) vs original authentic menu option


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 Post subject: Re: Genesis - Gottlieb 1986
 Post Posted: Wed Jun 15, 2016 12:00 pm 
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Joined: Sun May 08, 2011 4:57 pm
Posts: 1071
Location: Turin-ITALY
GeorgeH wrote:
......I was playing version 1.3 and got several balls on the table because I got more than one multiball at the same time. Anyway I got a meditation error script error line 756 for Drain.DestroyBall.......


My line 756 is (in Case 1):
Code:
             HudSeg2.QueueText "          "&nvCredits


Can you show me what is the script of your line 756 ?
Thank you
Gianfranco


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