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 Post subject: Re: JUNK YARD
 Post Posted: Tue Jan 24, 2017 12:39 pm 
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Location: Vienna, Austria
I'd be interested in finishing the table since my understanding of FP gets better by the day.
However, after close comparison to its Pinball Arcade counterpart, I came to the conclusion that it might be better to rebuild the table from scratch (despite my limited knowledge).

The work that has been done so far is an absolute mess and nowhere near a solid foundation for a faithful recreation. I believe that correcting these flaws will consume more time than actually starting from zero.

Plus, Gimli has already done some amazing work on the wrecking ball, so taking the high road on this would be the right thing to do.

So, to put it short...it will take its fair amount of time, but I'll do it!


Last edited by Whitey Weissman on Tue Jan 24, 2017 1:18 pm, edited 1 time in total.

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 Post subject: Re: JUNK YARD
 Post Posted: Tue Jan 24, 2017 12:42 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
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Location: Ontario, Canada
Good News !
I will try to help along the way as needed


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 Post subject: Re: JUNK YARD
 Post Posted: Tue Jan 24, 2017 5:20 pm 
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Fantastic, this is gonna be great. It's true.


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 Post subject: Re: JUNK YARD
 Post Posted: Wed Feb 15, 2017 7:42 pm 
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Okay, time for a little update...

After thoroughly analyzing the Pinball Arcade version, countless screenshots and even more trial & error,
a little bit of progress has been made.

Like I already said, I ditched everything from the previous table & started from scratch.
Not that it made anything easier, but at least everything is where it's supposed to be now.

Some of the key features are obviously still missing (wrecking ball), and the polycount on some existing models also could use some optimization. So in case someone feels like being able to help out on those issues, let me know.

Despite the many tasks ahead, I'm positive that the table will eventually see the light of day! :)


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 Post subject: Re: JUNK YARD
 Post Posted: Wed Feb 15, 2017 8:41 pm 
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Location: Sicily-Italy
Good start, friend :D :o I'm working on two tables, and my skills are not excellent for a table of this size, but if there is anything I can do, I'll find the time,( I will not go crazy)even talking with Bob :D


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 Post subject: Re: JUNK YARD
 Post Posted: Thu Feb 16, 2017 4:55 am 
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Whitey Weissman wrote:
Okay, time for a little update...

After thoroughly analyzing the Pinball Arcade version, countless screenshots and even more trial & error,
a little bit of progress has been made.


Hello,

A method I used back in the days was to record my screen while playing the table (with a screen capture software) - so that I was able to replay it image by image to see how the score changes and understand some behaviours of the table I was working on.

Alex

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 Post subject: Re: JUNK YARD
 Post Posted: Thu Feb 16, 2017 9:53 am 
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wild wrote:
Good start, friend :D :o I'm working on two tables, and my skills are not excellent for a table of this size, but if there is anything I can do, I'll find the time,( I will not go crazy)even talking with Bob :D


Junkyard Bob ;)


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 Post subject: Re: JUNK YARD
 Post Posted: Thu Feb 16, 2017 12:53 pm 
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Joined: Fri Nov 22, 2013 8:25 am
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Thats a good looking junkyard.
Great Job :)


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 Post subject: Re: JUNK YARD
 Post Posted: Thu Feb 16, 2017 5:28 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1648
Location: Arkansas, USA
Whitey,

I'm glad you decided to take this on. This will be a fantastic table when it is done.

If you need help, I can test, create custom physics, fix stuck balls and perform sound editing.

George


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 Post subject: Re: JUNK YARD
 Post Posted: Tue Jul 11, 2017 10:50 pm 
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Joined: Thu Jun 16, 2016 2:20 pm
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There you go, this is the thread :mrgreen: .

Update: I was rummaging around, trying to get some starter material for this, but there isn't a single good image source, all I found so far, is... junk. :?

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Last edited by gibsmedat on Tue Jul 25, 2017 11:20 pm, edited 1 time in total.

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