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 Post subject: Re: tales of the arabian nights
 Post Posted: Sat May 05, 2012 5:08 am 
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Joined: Tue Jul 20, 2010 9:11 am
Posts: 521
looks amazing!


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 Post subject: Re: tales of the arabian nights
 Post Posted: Sat May 05, 2012 8:04 am 
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Joined: Sat Dec 17, 2011 3:31 am
Posts: 374
Location: Serbia Belgrade
Looks cool keep work on it ;)


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 Post subject: Re: tales of the arabian nights
 Post Posted: Sat May 05, 2012 9:57 am 
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Joined: Tue Oct 05, 2010 7:14 am
Posts: 179
cheers guys, still trying to figure out how to do the whirlpool ramp, anyone have any good ideas? trying to replicate as close as possible

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I have quit this forum, Future Pinball, and working on any Work in Progress tables permanetely.


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 Post subject: Re: tales of the arabian nights
 Post Posted: Tue May 15, 2012 8:42 am 
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Joined: Tue Oct 05, 2010 7:14 am
Posts: 179
calling all 3D modellers!!
your chance to work on a wicked table is here! the evil genie needs to be modelled into the table, if interested and have motivation to finish him from beginning to end, send me an inbox, and i can send you the table so you can fit him in (:

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I have quit this forum, Future Pinball, and working on any Work in Progress tables permanetely.


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 Post subject: Re: tales of the arabian nights
 Post Posted: Sat May 19, 2012 5:00 pm 
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Joined: Sun May 06, 2012 1:47 pm
Posts: 1
Wow...


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 Post subject: Re: tales of the arabian nights
 Post Posted: Wed May 30, 2012 5:40 am 
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Joined: Wed May 30, 2012 5:05 am
Posts: 38
Location: Greece Athens
Fantastic job.
I'm happy that someone has started to work on this table.
And i will shit my pants from happiness when i will play the first beta :D


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 Post subject: Re: tales of the arabian nights
 Post Posted: Wed May 30, 2012 7:46 am 
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Joined: Tue Oct 05, 2010 7:14 am
Posts: 179
cheers guys, this table is currently on the back burner, ive been tinkering around with ramps and surfaces and have concluded that making a spiral ramp is possible, but it makes the table look messy and possibly cluttered in that area so im still experimenting, i need to do a couple more test and experiment and then it should be okay,

im also having a hard time figuring out how the ball magnet on the ramp will function.

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I have quit this forum, Future Pinball, and working on any Work in Progress tables permanetely.


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 Post subject: Re: tales of the arabian nights
 Post Posted: Wed May 30, 2012 9:06 am 
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Joined: Wed May 30, 2012 5:05 am
Posts: 38
Location: Greece Athens
you mean this ball magnet ? on fireball mode ?
Image


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 Post subject: Re: tales of the arabian nights
 Post Posted: Fri Jun 01, 2012 3:49 am 
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Joined: Tue Oct 05, 2010 7:14 am
Posts: 179
paranoicbb wrote:
you mean this ball magnet ? on fireball mode ?
Image


yes, that one

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I have quit this forum, Future Pinball, and working on any Work in Progress tables permanetely.


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 Post subject: Re: tales of the arabian nights
 Post Posted: Tue Jun 12, 2012 10:05 am 
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Joined: Fri Jan 20, 2012 12:48 pm
Posts: 1347
Location: Lufkin, Texas
I'm thinking you/someone model what looks like a tire, essentially, with the magnet in the center, facing the center of the playfield. Put an invisible wall on the other side of the wire ramp so it won't eject it from the ramp.

I'm assuming, script-wise, it'll be turned on once the fireball is triggered and off again with a timer?

I'm still fairly clueless about scripting, so I'm sure there's about 1000 more steps to that, of course.

I'm also sure you already know all of what I've said. lol

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Artwork Contributions: Big Guns, King Kong, Hot Tip, Gilligan's Island, Police Force, The Simpson's Pinball Party, NBA Fastbreak
Table Builds: Ali, Elvis, Tommy, Red & Ted's Roadshow (current WIP)

Twitter: https://twitter.com/D_Struct


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