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Funhouse 1.14
http://www.gopinball.com/forum/viewtopic.php?f=2&t=9909
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Author:  GeorgeH [ Fri Apr 19, 2019 12:24 am ]
Post subject:  Funhouse 1.14

When BAM v1.4-254, it made it possible for me to set up lighting the way I had intended but it wasn't available when I posted this table. I implemented this change to update the lighting. The "Dark Night" mode is unchanged from my earlier posting but I have added "Day" and "Night" modes.

1) Added options for "Day", "Night" and "Dark Night" lighting that can be changed using the Special 1 key. A fourth option was added where the end user can add their own settings.

2) Changed the textures on the Williams neon light in the game room to improve appearance.

3) Changed the Heads Up Display (HUD) overlay to set the background on the texture to be transparent.

4) Changed the color of some yellow lights to match the color of the lights that were changed on Version 1.13.

=== Version 1.13 ===

With a little assistance from Francisco, I am releasing a new version of Funhouse. I have learned quite a bit with this version. I have finally figured out how to add shadow maps. I also learned quite a bit about general illumination (GI) using Francisco's new invisible nanoflasher.

1) Remixed about half of the audio to improve sound quality.

2) Added constants to balance the different categories of sound (what I call a "Sound Level Control Panel").

3) Added shadow maps.

4) Added Francisco's new invisible nanoflashers to improve GI. Added some lights under the slingshots.

5) Francisco added ball saver to the table.

6) Added custom physics and dynamic flippers.

7) Saved all the libraries, XML file for the physics and the shadow maps to the table file.

8) Improved color on backglass texture.

9) Replaced one of the instruction cards on the apron to make it easier to read.

10) Fixed ball flying off ramp, flying out of the lane for the trap door and 3 stuck ball issues.

11) Changed the yellow and white lights to remove greenish tint.

12) Moved/enlarged opening for the plunger so you can see it better.

13) Added HUD Toggle Key that saves settings to the fpRam file.

14) Added a code to the script that extends the maximum number of points to 922 trillion.

15) Added a version of the table for use on a single monitor with a portrait orientation.

16) Added four loading textures.

It is available for download here:

http://www.pinsimdb.org/pinball/table-24438-funhouse

George

Author:  blindpeser [ Fri Apr 19, 2019 2:05 pm ]
Post subject:  Re: Funhouse 1.13

Nice George! I think a 5 min video would be fantastic to attract people.

Author:  GeorgeH [ Fri Apr 19, 2019 5:32 pm ]
Post subject:  Re: Funhouse 1.13

I suppose you are right but I haven't found any free software I like that does it yet.

Author:  francisco666 [ Fri Apr 19, 2019 6:27 pm ]
Post subject:  Re: Funhouse 1.13

Many thanks on the update George, super great update !!!!!

Author:  GeorgeH [ Fri Apr 19, 2019 8:34 pm ]
Post subject:  Re: Funhouse 1.13

Thanks Francisco but I have to say I had something pretty good to start with -- plus you helped.

George

Author:  Popotte [ Sat Apr 20, 2019 12:35 pm ]
Post subject:  Re: Funhouse 1.13

GeorgeH wrote:
I suppose you are right but I haven't found any free software I like that does it yet.

https://camstudio.org/

Author:  otro5 [ Sun Apr 21, 2019 2:10 pm ]
Post subject:  Re: Funhouse 1.13

Wonderful in VR. Thanks George for your job.

Author:  GeorgeH [ Sun Apr 21, 2019 3:19 pm ]
Post subject:  Re: Funhouse 1.13

You're welcome.

...And Happy Easter everyone!

George

Author:  GeorgeH [ Fri Aug 30, 2019 10:21 am ]
Post subject:  Re: Funhouse 1.14

Version 1.14 posted.

George

Author:  SLAMT1LT [ Fri Aug 30, 2019 5:55 pm ]
Post subject:  Re: Funhouse 1.14

Great job George! This will soon be released by Zen Pinball but it's better when it's free.

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