Register    Login    Forum    FAQ    PinSimDB.org

Board index » Future Pinball » Tables Release




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Medieval Madness ULTIMATE 1.02-1
 Post Posted: Tue Oct 02, 2018 4:39 pm 
Offline

Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1727
Location: Arkansas, USA
This is the second table in "Slamt1lt's Collection". These are the changes:

1) Created custom physics with dynamic flippers including adjusting strengths of all the objects on the table.
2) Added new portrait and landscape loading screens.
3) Replaced the playfield and plastics with the "Day" version but left the textures for the "Night" version in the Texture Manager.
4) Fixed the ball getting stuck in the castle kicker by moving it away from a wall.
5) Changed the texture for the plastic ramps so they are transparent and you can now see the ball and lane lights through the plastic ramps like the real world table.
6) Added directions to the script to be able to copy the dynamic flippers to other tables.
7) Added version of the table for use on a single monitor with a portrait orientation such that the monitor on your PC can be rotated 90 degrees.

The table is available at the following link:

http://www.pinsimdb.org/pinball/table-2 ... s_ultimate

George


Top 
 Profile  
 
 Post subject: Re: Medieval Madness ULTIMATE 1.02-1
 Post Posted: Wed Oct 10, 2018 2:28 am 
Offline

Joined: Wed Sep 21, 2016 12:24 pm
Posts: 121
Hi George,

With those news release with physics dynamic, we still need to put a physic XML with the same name of the table or now it is not necessary ?

Thanks for your help.

Stephane


Top 
 Profile  
 
 Post subject: Re: Medieval Madness ULTIMATE 1.02-1
 Post Posted: Wed Oct 10, 2018 7:06 am 
Offline

Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1727
Location: Arkansas, USA
Stephane,

All the tables I have been posting lately have the XML file saved into the script. If you open the BAM menu while playing a game, you can see on the bottom right side of the menu that it says it is getting the XML file from the VBS Script which means it is working. The dynamic flipper stuff is saved to the script also. If you open the script, you can see all of it near the beginning. I put some directions in the script on how to add it to another table if you want to try it.

...So no more external files to deal with! It took me a little while to get used to it.
It sort of feels like you're not not doing some thing that you are supposed to do. It works better this way, especially for new users.

George


Top 
 Profile  
 
 Post subject: Re: Medieval Madness ULTIMATE 1.02-1
 Post Posted: Thu Oct 11, 2018 6:23 am 
Offline

Joined: Wed Sep 21, 2016 12:24 pm
Posts: 121
Thank you George, I will check that!


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 4 posts ] 

Board index » Future Pinball » Tables Release


Who is online

Users browsing this forum: Google [Bot] and 10 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to: