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 Post subject: Dark Knight TTE: Toy Testing Environment for FP
 Post Posted: Thu Sep 02, 2010 12:03 am 
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Joined: Thu Jul 01, 2010 1:57 am
Posts: 1564
This amateur project was made for the sole purposed of demonstrating
how complicated toys setup work in Future Pinball. You are free
to evaluate it and deconstruct it, to understand how it was done.

It was build in the spirit of fair use and educational purpose doctrine by a group of sincere Batman fans.

This version will be on http://www.pinsimdb.org/fpreleases and I trust these guys to
remove it if someone is not OK with it for copyright issue.

Do not repost on any other forums or archives.

'**********************************************
The Crew
**********************************************

Polygame
Layout and Toys

Lord Hiryu
Playfield redrawn

GLXB
Scripting

Moogster
Media processing

Original Music By
Nash Milincic Studio

Special Thanks to LvR for the great FPM Editor and
Chris Leathley for the always outstanding Future Pinball engine.

Thanks to everyone else of the virtual pinball community who were
involved in the project. Take the time to evaluate it as it is : 175 hours of hobby.

*************************************************************

Fix are sent to fprelease on regular basis but in the meantime
you can beta test the latest here


4 sept : RC2 What's the fix
- the dentTimer bug line 1916
- missing texture on TeeterTotter (thx moogster ;) )
- Included Alternate version with the DMD and Score Pannel on the Apron
- Multiball ball disapearance

Current version
RC3 : http://www.pinsimdb.org/fpreleases


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 Post subject: Re: Dark Knight TTE: Toy Testing Environment for FP
 Post Posted: Thu Sep 02, 2010 12:24 pm 
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Joined: Thu Sep 02, 2010 12:14 pm
Posts: 186
Location: Netherlands
wow, looks very promising !

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 Post subject: Re: Dark Knight TTE: Toy Testing Environment for FP
 Post Posted: Thu Sep 02, 2010 5:25 pm 
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Joined: Thu Jul 01, 2010 6:48 pm
Posts: 438
I just want to say I am proud to be part of the creation of this table. Even if my contribution was small, I am glad to have been part of it. To contribute to one of Steve's creations is awesome! Thanks Steve!

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 Post subject: Re: Dark Knight TTE: Toy Testing Environment for FP
 Post Posted: Fri Sep 03, 2010 2:45 am 
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Joined: Fri Jul 02, 2010 4:49 am
Posts: 526
Location: Lyon, France
And is it now online :P : http://www.pinsimdb.org/fpreleases/tables/743-dark_knight_tte_toy_testing_environment

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PinSimDB.org projects : PinSimDB.org - FPM Editor - FPWine - Speed Devils table


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 Post subject: Re: Dark Knight TTE: Toy Testing Environment for FP
 Post Posted: Fri Sep 03, 2010 3:25 am 
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Joined: Wed Jul 14, 2010 3:55 pm
Posts: 2912
It has been an honour and a pleasure working on this table.
I hope you all enjoy it.
Maybe now I can get around to playing it. ;)


GLXB

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 Post subject: Re: Dark Knight TTE: Toy Testing Environment for FP
 Post Posted: Fri Sep 03, 2010 4:40 am 
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Joined: Mon Aug 16, 2010 3:03 pm
Posts: 278
Perfect table, I have never seen a better Future Pinball Tables. Thank you to all boys and a special thanks to Glxb, for which a pinball dream come true.


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 Post subject: Re: Dark Knight TTE: Toy Testing Environment for FP
 Post Posted: Fri Sep 03, 2010 4:47 am 
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Joined: Wed Jul 14, 2010 3:55 pm
Posts: 2912
coolball wrote:
Perfect table, I have never seen a better Future Pinball Tables. Thank you to all boys and a special thanks to Glxb, for which a pinball dream come true.



Thanks, but I only supplied some fuel for Steves beast to run on.

GLXB

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 Post subject: Re: Dark Knight TTE: Toy Testing Environment for FP
 Post Posted: Fri Sep 03, 2010 6:45 am 
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Joined: Tue Jul 20, 2010 9:11 am
Posts: 528
AWESOME work guys!

Great team effort executed perfectly. Hope to see more of these great collabo's :)

Very appreciated, can't thank you enough.


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 Post subject: Re: Dark Knight TTE: Toy Testing Environment for FP
 Post Posted: Fri Sep 03, 2010 8:36 am 
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Joined: Sun Jul 04, 2010 2:27 pm
Posts: 1
Location: Magyarország
I've been waiting this WIP for a long time.
Looks nice!! :P :P

De nállam vannak problémák a táblával... :roll:
Sűrűn ez a hibaüzenet:SCRIPT ERROR: Line 1916 :(

Sajnos nem tudok irni angolúl többet.
Gratulálok a fiuknak gyönyörű táblát készitettek

Üdvözlet:Európából ;)


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 Post subject: SCRIPT ERROR: LINE 1916 in The Dark knight Pinball
 Post Posted: Fri Sep 03, 2010 9:20 am 
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Joined: Fri Sep 03, 2010 9:15 am
Posts: 206
as i was playing TDK, this error came along SCRIPT ERROR: LINE 1916
i am using Win XP and it doent matter which details i have setup.
FP software is running unstable as well.
Win 7 (64 Bit) is also very bad unstable.
maybe you have a hint for me ?


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