Zip contains THREE versions of the table: IJ.fpt for normal one screen use with a HUD DMD. IJ-CAB.fpt for two screen cab users with the DMD at the back and no custom game room. IJ-Special Edition.fpt same as others play wise but see pic below.
Also you will find a folder labled highres, use the gfx library in here for higher res textures (you may have trouble with these). Don't forget to uncheck LOAD IMAGES INTO EDITOR in the editor options if you have problems. If you still have problems try: Choose Bilinear Filtering instead of Trilinear Filtering (Thanks for the tip Guus)
WARNING: You may find this table faster than you are used to in FP to slow it down a bit you can make adjustments to the table angle and flipper strength/elasticity. If you find settings you prefer then please post them.
Things that are different/missing from the real table (That I can remember) The POA does not tilt. I have however put in some popup post that are controlled by the flippers when the ball is on the POA, and TILT has been disabled for POA modes, so nudge away. ! Indys Friends are collected in the order they are shown on the PF and not random. The tank chase mode is missing the Horse. Street of Cairo is missing the monkey. Hitting ramps will choose another mode to light at random instead of in order. Some sounds are used differently. There is no Loop Jackpot. Plus some other minor things. All these were left out or changed to save my sanity. If you want a 100% realistic version of Indiana Jones The Pinball Adventure then feel free to spend a couple of thousand dollars on one. ALL VIDEO MODES ARE IN AND WORKING THOUGH.
Above all though ENJOY.
GLXB
EDIT: New version. 1.01 Fixed POA popups not working in threechallenges. Fixed Jackpot lights not resetting.
Changed table slope, may help with ball jumping. Same link above. Note: File name is the same but table info should tell you its 1.01
Version 1.02 Fixed a few bugs. 5 balls instead of 3 Added invisible cover to captive ball area hopefully stop any stray balls getting in there. Lane guides fixed on POA, thanks onlinechaos Spelling ADVENTURE to open POA will now stop any modes starting until path is closed.
Zip also contains IJ Special Edition table. Same play different cabinet.:
Version 1.03
Fixed an exploit someone found (You know who you are thank you) Fixed scores for players 2-4 Added a player identifier (P:1, P:2 etc) Fixed Credits not updating.
Note when playing multiplayer you are basically helping each other as modes and switches do not save or change between players.
Version 2.0 Added Match Game Added proper handling of extra balls Changed the display to show ball number instead of balls left Modes now cycle in order instead or random when you hit a ramp Display will tell you how many credits ou have when inserting them before starting Display will tell you how many players you have chosen to start Basic bonus routine (not 100% sure what adds to the bonus and by how much so made a guess) Bonus count for all modes Replay at 250000000 (only checked after bonus count)
Version 2.01 Stopped modes starting when in multiball Fixed a potential problem Alternative gfx lib if you're having missing texture problems
Version 2.02 If a ball gets stuck in a kicker press and hold the flippers for 10-20 seconds (make sure you press the left flipper first)
Version 2.03 Couple of bug fixes Added new Indiana Jones Special edition table, with lots of mods and tweaks. Thanks to Steve for the flame effect.
Added Indiana Jones Special Edition Cab ONLY version, this includes the new depth model for the sides (Only suitable for arcade render mode)
A little something extra. READ ALL READ ME FILES.
NOTE If you want/need to use the higher res gfx lib, then please download version 2.02 and take it from there.
Post subject: Re: Indiana Jones The Pinball Adventure.
Posted: Mon Feb 21, 2011 3:00 am
Joined: Thu Jul 01, 2010 3:02 pm Posts: 342
Awesome release all. This has been great to watch the journey and level of effort for this. This release as well as the T2 release just goes to show how fun and real FP tables can be.
-mark
adambrooks
Post subject: Re: Indiana Jones The Pinball Adventure.
Posted: Mon Feb 21, 2011 4:14 am
Joined: Thu Feb 10, 2011 10:14 am Posts: 159 Location: Manchester, England
OMFG...ITS HERE!!..today is a good day:)..thanks for all the time and effort on this table..you guys are truely awesome..much love!
also thanks for adding low res package it runs smoothly on my laptop which i am suprised at considering the amount of detail gone into this table just shows the quality of production
Last edited by adambrooks on Mon Feb 21, 2011 4:25 am, edited 1 time in total.
Helirist
Post subject: Re: Indiana Jones The Pinball Adventure.
Posted: Mon Feb 21, 2011 4:18 am
Joined: Fri Dec 03, 2010 9:06 am Posts: 1114 Location: Kassel/Germany
@GLXB and Highlnder00
You have made a nice birthday present to me. Many many thanks for these table. Unfortunately, I can test the table when my guests have gone. Over again to thanks. I am glad very much for these table.
BB Helirist
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adambrooks
Post subject: Re: Indiana Jones The Pinball Adventure.
Posted: Mon Feb 21, 2011 4:27 am
Joined: Thu Feb 10, 2011 10:14 am Posts: 159 Location: Manchester, England
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