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 Post subject: Jupiter 1.0 (Revised Version)
 Post Posted: Sat Jun 10, 2017 1:50 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2360
Location: Arkansas, USA
I have posted a revised version of the Jupiter Beta table.

Created version of the table for a monitor rotated 90 degrees and instructions (see below).
Fixed balls getting stuck under the upper right flipper (see below).
Straightened out area above the upper right flipper.
Moved the display for players/balls to the left apron.
Revised some of the text on the DMD to make it read better.
Added some sounds so you can verify your selections for the market.
Added 100,000 points when the spelling of ABRASAX is complete.
Fixed the left ramp so the ball traverses it smoothly.
Fixed textures on the slingshots and apron.
Made the ball more visible at the plunger.
Added custom physics.
Added option to fade out HUD and made HUD toggle key work.
Fixed stuck balls in upper left corner.
Changed the lane at the top of the table to keep ball from getting stuck.
Place cover over table to keep the ball from flying out.
Added a simple virtual room.
Added a graphic overlay to the HUD.
Added the option for 5 balls per game.
Created notes and rule sheet.

I decided to provide something completely new on this table. I am providing a version of the table so it can be used on a monitor that is in portrait orientation or you might say rotated 90 degrees. I am very interested in obtaining feedback on this version. If I get enough positive feedback, I may provide versions like this on other tables. See the screen shot at the bottom of this posting.

This table implements the solution for balls getting stuck underneath the upper right flipper that I describe on a tutorial (see link below to the tutorial).

viewtopic.php?f=55&t=6411

Here is a link to the table:

http://www.pinsimdb.org/pinball/table-23461-jupiter

George

Screenshot of portrait orientation:

Image


Last edited by GeorgeH on Sat Dec 16, 2017 6:06 pm, edited 4 times in total.

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 Post subject: Re: Jupiter 1.0 (Revised Version)
 Post Posted: Sat Jun 10, 2017 10:50 pm 
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Joined: Mon May 08, 2017 12:41 pm
Posts: 11
Un grand merci a GorgeH et aux site PinSim. Je manque de connaissance pour les jeux de table. La table a été crée a main levez sans véritable calcule.Les personne qui concevait ses machine à l'époque faisait elle aussi des erreurs, sa ma déjà arriver de jouer sur des machines real qui bug. Aujourd'hui il reste peut être très peu de marchez pour une vrai table de pinball.

A big thank you to GorgeH and a PinSim site. I lack knowledge for table games. The table was created for a lift without real calculates. The person who designed his machine at the time was also making mistakes, his ma already happen to play on real machines that bug. Today there may be very little working for a real pinball table.


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 Post subject: Re: Jupiter 1.0 (Revised Version)
 Post Posted: Sat Jun 10, 2017 11:00 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2360
Location: Arkansas, USA
You are welcome Zobou!

And thank you for letting me post my changes.

We might work together on another table sometime.

George


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 Post subject: Re: Jupiter 1.0 (Revised Version)
 Post Posted: Sun Jun 11, 2017 7:44 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2758
Location: Ontario, Canada
Sounds cool George can you take a photo of your portrait mode?


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 Post subject: Re: Jupiter 1.0 (Revised Version)
 Post Posted: Sun Jun 11, 2017 8:16 am 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1172
Nice,George.


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 Post subject: Re: Jupiter 1.0 (Revised Version)
 Post Posted: Sun Jun 11, 2017 8:29 am 
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Joined: Mon Sep 21, 2015 10:33 am
Posts: 161
Location: UK - Bridgnorth (Shropshire)
George,

A great piece of work - much appreciated :)

End of Line...


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 Post subject: Re: Jupiter 1.0 (Revised Version)
 Post Posted: Sun Jun 11, 2017 10:33 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2360
Location: Arkansas, USA
Gimli wrote:
Sounds cool George can you take a photo of your portrait mode?


Gimli,

There is a photo of my monitor in the PDF file included in the download. However I got the picture from this review of my monitor that has lots of pictures:

http://www.overclock.net/t/1280755/revi ... ma-display

Maybe the stand on my monitor is not as commonly available as I thought? The stand came with the monitor though it came as a separate option. I bought the monitor knowing I would try to set it up this way on FP. I have seen at least one other monitor that rotates like it. Miownkhan is actually the one who figured out how to set this up. He uses a TV for his monitor and bought a mount that rotates it so he can use with FP.

Thanks for everyone's complements.

George


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 Post subject: Re: Jupiter 1.0 (Revised Version)
 Post Posted: Sun Jun 11, 2017 1:30 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2758
Location: Ontario, Canada
Thx George
I meant a screen shot of desktop mode cropped for a portrait
Orientation


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 Post subject: Re: Jupiter 1.0 (Revised Version)
 Post Posted: Sun Jun 11, 2017 3:48 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2360
Location: Arkansas, USA
Gimli wrote:
Thx George
I meant a screen shot of desktop mode cropped for a portrait
Orientation


My posting on Pinsimdb has a screenshot of the table with portrait orientation. Just click on the "Images (4)" tab. It is named "Alternate Version for Rotated Display". But then everyone that talks about new tables here always posts a screenshot here so I revised the first posting to include a screenshot.

George


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 Post subject: Re: Jupiter 1.0 (Revised Version)
 Post Posted: Sun Jun 11, 2017 8:49 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2758
Location: Ontario, Canada
Thanks
Looks great!


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