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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Wed Mar 01, 2017 5:08 pm 
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Joined: Fri Jul 02, 2010 4:50 am
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Location: Paris - France
Whitey Weissman wrote:
In fact, I've experienced the same issues as George when playing Warlock.
Turning everything down to a bare minimum didn't seem to help either, despite my graphics card being able to handle recent AAA titles. Also had similar issues when playing Astrohits.

On my MAME cab however, both tables have been working flawlessly, despite an outdated graphics card.

What are your graphics card (on your PC and MAME cab)?

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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Wed Mar 01, 2017 5:25 pm 
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Joined: Mon Feb 27, 2012 10:39 am
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Quote:
The problem must have something to do with the video of the flames shooting at the different strong holes. There are a bunch of overlays that drive this. Astrohits has a lot of overlays that drive the video also.


So there would be a problem with using a certain amount of Overlay you say?
Only one question then, when is a new FP editor coming :)

...Seriously...I was incline to do the flame trail with multiple toy object, but don't really know if there would be any gain with that technique.

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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Wed Mar 01, 2017 5:30 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2091
Location: Ontario, Canada
Bam has ball trails setting...
Maybe Rafal could enable that feature in the script? So you can switch it on or off and have a flaming ball like the video game at zero cost to FPS

I forgot to mention all the ball ideas
In addition to ball size, mass, texture
And attaching objects and holograms to balls,
You can make balls invisible and translucent and put things inside balls ..

your catapult could launch a cow or chicken like in Monty Python Holy Grail
:lol:
I know another stupid idea,
:D


Last edited by Gimli on Wed Mar 01, 2017 6:32 pm, edited 4 times in total.

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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Wed Mar 01, 2017 5:45 pm 
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Joined: Fri Apr 22, 2016 6:52 pm
Posts: 29
Location: Vienna, Austria
Quote:
What are your graphics card (on your PC and MAME cab)?


Desktop:
CPU - Intel Core i7 (4 x 3.40GHz)
GFX - Asus Geforce GTX 580
RAM - 16GB

MAME Cabinet:
CPU - Intel Core 2 Duo (2 x 2.80GHz)
GFX - Point Of View Geforce 9500 GT
RAM - 4GB


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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Wed Mar 01, 2017 6:34 pm 
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what about loading custom animated 3d object (morph/skeletal animation). I am not sure but I think I saw something like that with BAM while ago?!

...or Best thing would be to have a simple particle system in BAM that you can attach to a toy. This way I could simply animate a boulder being thrown.

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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Wed Mar 01, 2017 7:10 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2091
Location: Ontario, Canada
Donno but your toy can be a boulder toy that you placed inside a large invisible ball


Last edited by Gimli on Thu Mar 02, 2017 8:46 am, edited 2 times in total.

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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Wed Mar 01, 2017 8:10 pm 
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Location: Ontario, Canada
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Last edited by Gimli on Thu Mar 02, 2017 8:43 am, edited 3 times in total.

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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Wed Mar 01, 2017 8:32 pm 
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Location: Ontario, Canada
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Last edited by Gimli on Thu Mar 02, 2017 8:44 am, edited 1 time in total.

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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Thu Mar 02, 2017 12:12 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1653
Location: Arkansas, USA
HappyCab wrote:
Quote:
The problem must have something to do with the video of the flames shooting at the different strong holes. There are a bunch of overlays that drive this. Astrohits has a lot of overlays that drive the video also.


So there would be a problem with using a certain amount of Overlay you say?
Only one question then, when is a new FP editor coming :)

...Seriously...I was incline to do the flame trail with multiple toy object, but don't really know if there would be any gain with that technique.


I seems odd that Whitey and I have fairly capable desktop PCs and have the problem. Whitey's low end PC on his cab works good.

Whitey are you using Windows 10 on both PCs?

George


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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Thu Mar 02, 2017 6:04 am 
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Joined: Fri Apr 22, 2016 6:52 pm
Posts: 29
Location: Vienna, Austria
Quote:
I seems odd that Whitey and I have fairly capable desktop PCs and have the problem. Whitey's low end PC on his cab works good.

Whitey are you using Windows 10 on both PCs?


I use Windows 10 on my desktop computer.
My MAME Cab runs on Windows 7.

I used my cabinet's reduced settings on my desktop version of Future Pinball, but so far no improvement.
Updating all the drivers didn't affect it either.
By the way, I'm using the unaltered version of FP (v1.9.1.20101231) with BAM on both rigs.


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