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 Post subject: Wrath of Olympus 1.2
 Post Posted: Thu Apr 18, 2013 5:20 am 
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Joined: Sat Jan 29, 2011 4:54 pm
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Location: Italy
*************************************
// Wrath 0f Olympus //
*************************************

first,MANY MANY thanks to FRANCISCO, for having so much patience,and help for any improvements to this new version :D

+ table release - version 1.00

* Original VP table of T-800-JPSALAS

* FP table of FRANCISCO666-Wild

+ version 1.13

* Fixed various bugs
* two versions god-beast figures added
* almost cabinet texture (done with paint)
* change sound effect magnet

+ new version 1.2

* Fixed blocked ball the "ramp arrival miniplayfield zeus"
* Fixed end change mode to "ramp start miniplayfield zeus"
* Fixed ball that escapes out of the kicker under "zeus"
* added new figure
* added some ornament
* added rampmodel to "ramp start miniplayfield zeus"
* added Overlay texture to HudSeg (done with paint)
* added sound effect "eletric"to flipper
* added on-off effect to figure end texture
* added light effect skull
* improvements end added some light



here the link

https://hotfile.com/dl/210021325/2963f2 ... 2.rar.html


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Last edited by wild on Sat May 04, 2013 10:29 am, edited 12 times in total.

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 Post subject: Re: Wrath of Olympus
 Post Posted: Thu Apr 18, 2013 5:33 am 
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Joined: Fri Sep 14, 2012 3:08 pm
Posts: 481
Location: Germany
wow,that`s realy realy nice from you guys to bring this great creation on FP too!!!

thx a lot for this shining Dimond!!!

++1++Urielll


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 Post subject: Re: Wrath of Olympus
 Post Posted: Thu Apr 18, 2013 7:23 am 
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Really nice table. It plays great!

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 Post subject: Re: Wrath of Olympus
 Post Posted: Thu Apr 18, 2013 8:10 am 
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Joined: Wed Jun 27, 2012 3:59 am
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good one , i found a bug though, script error line 5911........credits.
something with the name of high score maybe?


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 Post subject: Re: Wrath of Olympus
 Post Posted: Thu Apr 18, 2013 9:55 am 
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Posts: 1919
A big thank you to all 4 8-)
This table is very impressive and enjoyable to play. :D :D :D

I have found a bug: Normally when the ball goes out, turn off the playfield for a moment, then turns back the playfield and the next ball is coming ... and sometimes the ball goes, the sound output means but the playfield does not turn off and the next ball never comes and the game is blocked!
Another bug: at the end of the third ball with a multiball ... balls out, there remains a ... but the game is over, despite the last ball!
I hope that we can resolve these small bugs because this table is really great

(excuse my bad english!)

BIL


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 Post subject: Re: Wrath of Olympus
 Post Posted: Thu Apr 18, 2013 10:43 am 
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Posts: 88
Thank you very much for this table Francisco. You have made some of my favorite ones. You have a lot of talent.

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 Post subject: Re: Wrath of Olympus
 Post Posted: Thu Apr 18, 2013 1:48 pm 
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Joined: Fri Jul 16, 2010 6:47 am
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Location: Lausanne - Switzerland
:o Wow ... The conversion from VP to FP of this original table of JPSalas and T-800 is a total success. The FP version is magnificent, a real jewel :!: :!: :!:

Thank you very much, Francisco and Wild for this great and pleasant surprise ... I like very much this kind of surprise ... You carried out a fabulous work, very truly !

Momoch


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 Post subject: Re: Wrath of Olympus
 Post Posted: Thu Apr 18, 2013 3:21 pm 
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I'm quite sure the music were added by Francisco, I am wrong???

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 Post subject: Re: Wrath of Olympus
 Post Posted: Thu Apr 18, 2013 4:42 pm 
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nope - the music was in the original VP table as well.

TheNalex wrote:
I'm quite sure the music were added by Francisco, I am wrong???

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 Post subject: Re: Wrath of Olympus
 Post Posted: Thu Apr 18, 2013 5:05 pm 
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mythos999 wrote:
good one , i found a bug though, script error line 5911........credits.
something with the name of high score maybe?


I will look at that :oops:

bil wrote:
I have found a bug: Normally when the ball goes out, turn off the playfield for a moment, then turns back the playfield and the next ball is coming ... and sometimes the ball goes, the sound output means but the playfield does not turn off and the next ball never comes and the game is blocked!
Another bug: at the end of the third ball with a multiball ... balls out, there remains a ... but the game is over, despite the last ball!
I hope that we can resolve these small bugs because this table is really great
(excuse my bad english!)
BIL


I will look at these to :oops: :oops: :oops:

TheNalex wrote:
I'm quite sure the music were added by Francisco, I am wrong???


I just replace some of it for the same, with better quality and more accurate loop.
Only added the multiball music, and some sounds here and there.


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