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 Post subject: Reel it In!
 Post Posted: Sun Feb 17, 2013 8:02 pm 
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Joined: Mon Feb 27, 2012 10:39 am
Posts: 1908
REEL IT IN! v1 by POLYGAME


*THIS GAME IS DMD READY*


Special Thanks to Shvmr for the Template.
Francisco help for the efficient multiball script :)
and also Kudos to kaiser47 for the Side Cabinet Art! THx Buddy :)


Image




Attachment:
bigrin.jpg




DIRT DIGGER
*******************************************
Hit the Bumpers to find new lures or baits, giving you the ability
to fish more species of freshwater catches.

The Display near the left flipper indicate which lure you have found.
The number on it is the indicator of the fish to be attracted by this lure.
The higher the number is, the tougher the fight with this fish will be.




THE BALL SAVER
*******************************************
You can loose your ball up to 3 times before the drain
gobble it. You can recharge on BALL SAVER by Hitting
the far left lane trigger.




IMPROVE LINE RESISTANCE
*******************************************
Lit all 4 L-I-N-E triggers to equip with Superior fishing Line.
This give you the ability to go after any size of fish without
too much of a fight!



GO FISH!
*******************************************
Place the ball at the top of the middle bumper for a fishing session.

Troll for fishes : Toggle left and right flippers
until the Floater sink, hooking a fish.

Reeling : Again, toggle left and right flippers.
You have to balance 3 things. The line tension, the timer and the fish distance.
The Bigger the Fish...the more frail the line might be..so careful..


The DMD will give you the Stats of your catch.




THE MARINA
*******************************************
Lit F-U-E-L to start the Boat traveling target.

Hit the Boat traveling target to move forward the
scenery (mini scrolling playfield). The Deeper you get, the bigger is the
value of your catches when you go to trade them At the FISHMARKET.




THE FISH MARKET
*******************************************
That's where the big Payoff is! Clear all 3 targets of the wood
ramp and make your way to the bucket to weigh your catches.




TODAY'S SPECIAL TARGET
*******************************************
When all 3 lights are lit, Everything you weigh at the
FISHMARKET count DOUBLE.




CHASING TACKLE
*******************************************
Hit the lit T-A-C-K-L-E target for an EXTRABALL.




THE HIDDEN TRAIL
*******************************************
Knock on the REEL will show you the path to the Multiplier.



BLAST FISHING MULTIBALL
*******************************************
When the TRAVELLING TARGET is on, HIT the TNT Sticks
behind the FUEL targets. Then BOoMm!!!!



Share with all and mostly Have Fun!
(PLEASE REDOWNLOAD - Fixed meditation error at 1851)
http://www.steveparadis.com/pinball/ReeItInv1c.zip


You do not have the required permissions to view the files attached to this post.

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Last edited by HappyCab on Sun Feb 17, 2013 11:23 pm, edited 4 times in total.

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 Post subject: Re: Reel it In!
 Post Posted: Sun Feb 17, 2013 8:24 pm 
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Joined: Fri Jan 20, 2012 12:48 pm
Posts: 1424
Location: Lufkin, Texas
This looks so fun! Thank you so much!!!

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Table Builds: Ali, Elvis, Tommy, Red & Ted's Roadshow (current WIP)

Twitter: https://twitter.com/D_Struct
Twitch: http://www.twitch.tv/jumbobunny1


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 Post subject: Re: Reel it In!
 Post Posted: Sun Feb 17, 2013 8:43 pm 
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Joined: Sun Jul 08, 2012 12:32 pm
Posts: 76
whooooaaaa that is waaaay cool and of course beautifully done!!!

puts my lunker to shame !!! :)

great work and thanks so much!

cheers, Ron


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 Post subject: Re: Reel it In!
 Post Posted: Sun Feb 17, 2013 9:00 pm 
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Joined: Tue Jul 06, 2010 11:16 pm
Posts: 558
Just got home and found this surprise. Wasn't expecting a release so soon. Can't wait to play it (downloading as I type this message) as I know this will be a fun table to play as all of yours are. Thanks Steve!


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 Post subject: Re: Reel it In!
 Post Posted: Sun Feb 17, 2013 9:56 pm 
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Joined: Tue Aug 14, 2012 11:45 pm
Posts: 966
Awesome!!! Installing now, thanks Happy.

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Cab - http://www.hyperspin-fe.com/forum/showt ... dget-Build

PC - 2x Xeon CPU's 3.2ghz, 4g ram, GTX 650 Ti OC 1g, 80g 7200rpm SATA drive, Soundblaster Pro.


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 Post subject: Re: Reel it In!
 Post Posted: Sun Feb 17, 2013 9:57 pm 
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Joined: Tue Jul 06, 2010 11:16 pm
Posts: 558
Just played a couple games and as I expected another gem of a table! I did get a pinball meditation error on one of my games:

Script Error: Line 1822
Wrong number of arguments or invalid property assignment: 'RandomNumber'

It looks like the number 5 is missing inside the parenthesis. Also, are the cases numbered correctly or should they be case1, case2, case3, case4, case5 rather than case3 thru case 7?


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 Post subject: Re: Reel it In!
 Post Posted: Sun Feb 17, 2013 10:32 pm 
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Joined: Mon Aug 15, 2011 10:02 am
Posts: 1881
Location: Argentina
Awesome, thanks Steve :D :D

wtiger wrote:
Just played a couple games and as I expected another gem of a table! I did get a pinball meditation error on one of my games:

Script Error: Line 1822
Wrong number of arguments or invalid property assignment: 'RandomNumber'

It looks like the number 5 is missing inside the parenthesis. Also, are the cases numbered correctly or should they be case1, case2, case3, case4, case5 rather than case3 thru case 7?


Same here, I have replaced all the select case between asterisk with CheerUp


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 Post subject: Re: Reel it In!
 Post Posted: Sun Feb 17, 2013 11:05 pm 
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Joined: Mon Feb 27, 2012 10:39 am
Posts: 1908
meditation line 1822 fixed please redownload from first post. thx!

francisco...there was nothing to replace :) the integer was missing because I did a quick cut and paste

Quote:
It looks like the number 5 is missing inside the parenthesis. Also, are the cases numbered correctly or should they be case1, case2, case3, case4, case5 rather than case3 thru case 7?


Spot on! sorry for that...I was in a hurry :)

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Last edited by HappyCab on Sun Feb 17, 2013 11:25 pm, edited 1 time in total.

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 Post subject: Re: Reel it In!
 Post Posted: Sun Feb 17, 2013 11:08 pm 
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Joined: Fri Feb 25, 2011 11:20 pm
Posts: 196
Thanx very much HappySteve!!! Looking forward to trying this out tonight.
Wow, am i ever behind. I have 10 new tables/mods to configure and it has only been a couple days break :)
Cheers,
Maceman


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 Post subject: Re: Reel it In!
 Post Posted: Sun Feb 17, 2013 11:18 pm 
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Joined: Mon Nov 05, 2012 2:00 pm
Posts: 116
Location: Italy - Bari
great work
thank you


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