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 Post subject: Re: King kong - Data East - Semi original
 Post Posted: Tue Jul 10, 2012 6:00 am 
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Joined: Fri Sep 03, 2010 10:20 am
Posts: 23
Location: Melbourne Australia
Hi Francisco and others that worked on this beauty--love this table a large thankyou to all.A suggestion that when the ball is lost and the drum or beating sound is heard counting the score it might be cool to have the flippers move in time with the drum beat left --right - left--right --left etc.It would resemble Kong hitting his chest.A little like the flippers that click to the beat at ball loss in Addams family.Or you could make the flippers only do this when you acheive a goal at the end of the ball or a high score on that ball.Or when the ball drains without making any score - it could be like Kong gets angry because the ball drained quickly and beats his chest.Thans for the table.


Last edited by malfusion1 on Tue Jul 10, 2012 6:20 am, edited 1 time in total.

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 Post subject: Re: King kong - Data East - Semi original
 Post Posted: Sun Jul 15, 2012 5:57 pm 
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Joined: Tue Mar 20, 2012 2:26 am
Posts: 7
first thx for this great table francisco.

a problem is, the cam fixes at locked ball.

and ... i got script error in line 3823 when a locked ball was replaced by another one coming down the ramp.

lg


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 Post subject: Re: King kong - Data East - Semi original
 Post Posted: Mon Oct 08, 2012 11:52 pm 
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Joined: Fri Sep 03, 2010 10:20 am
Posts: 23
Location: Melbourne Australia
Hi guys I don't think this effects the game in any way but if you watch the hole under the appron when you drain the ball the kicker dis-sappers.Just push f11 and manually set the view to watch the ball drain below the flippers.And francisco did you read my post before this one?


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