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 Post subject: ROBOCOP 3.1 (sound fx update!)
 Post Posted: Fri Feb 03, 2012 1:35 pm 
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Joined: Thu Jun 02, 2011 7:38 am
Posts: 1132
Here is Robocop 3.1.


-added a bit of light fx,
-made some things brighter and some darker,
-made it EASIER to start the multiball modes (the 8 targets on the left and right). Now if you hit one of the right targets, the left one is automatically also lit (or the other way). It was always kind of annoying to hit those damn targets I think.

edit for 3.1:
-added my own mechanical sounds recorded from a real machine,
-removed the spinners that messed with the ball,
-changed some things for a better ball flow.

Link for ROBOCOP 3.1:


http://dl.dropbox.com/u/32478070/ROBOCOPnewfx.fpt

Sorry, no time for low res versions atm...... :?


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Last edited by rom on Fri May 11, 2012 12:35 pm, edited 9 times in total.

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 Post subject: Re: ROBOCOP
 Post Posted: Fri Feb 03, 2012 1:56 pm 
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Joined: Wed Dec 29, 2010 6:20 am
Posts: 1918
J'ai capturé le robot...le téléchargement fonctionne très bien...attention attention !!!!


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 Post subject: Re: ROBOCOP
 Post Posted: Fri Feb 03, 2012 2:05 pm 
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Joined: Mon Nov 14, 2011 7:12 am
Posts: 283
omg, i'm getting a white playfield... why, why, why? do something rom! :D

edit: white pf, even with texture compression on (on/off makes no difference)... running 1080p/arcade-mode... any idea?

edit edit: ok, got it to work... export pf -> resize to 1080x2235 -> re-import


awesome original, thank you very much rom! great effort... and unbelievable lightning fast (again!)


Last edited by n3X_VI on Fri Feb 03, 2012 2:23 pm, edited 3 times in total.

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 Post subject: Re: ROBOCOP
 Post Posted: Fri Feb 03, 2012 2:09 pm 
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Joined: Sat Jan 15, 2011 3:38 am
Posts: 704
Location: Mainz - Germany
Thanks for that fine release, rom :) .

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 Post subject: Re: ROBOCOP
 Post Posted: Fri Feb 03, 2012 2:18 pm 
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Joined: Wed Nov 17, 2010 7:41 pm
Posts: 947
Holy crap! What a table! Where do I start? The playfield artwork is just that, a work of art. The model work is also incredible with brilliant details, gotta love that ED-209! Overall an outstanding achievement and a table I will play for many hundreds of hours I'm sure. 10/10


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 Post subject: Re: ROBOCOP
 Post Posted: Fri Feb 03, 2012 2:24 pm 
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Posts: 1918
Sur mon pc ATI HD 5650 les textures ne supportent la "high quality texture" avec la qualité normale ça marche ...mais la définition est moins bonne..c'est à peu près la seule table avec laquelle j'ai ce problème!
Je lis que le problème est encore plus grand pour n3X_VI...
J'espère que tu pourras faire quelque chose !
La table est quand même superbe!
BIL


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 Post subject: Re: ROBOCOP
 Post Posted: Fri Feb 03, 2012 2:29 pm 
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Joined: Sat Aug 13, 2011 7:05 pm
Posts: 410
Location: Sweden
Thanks for a great original table,rom!

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 Post subject: Re: ROBOCOP
 Post Posted: Fri Feb 03, 2012 2:39 pm 
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Joined: Fri Jan 20, 2012 12:48 pm
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Location: Lufkin, Texas
Now I'm just upset that I'm at work and can't play! Boooo!

Incredible work, rom! Thank you!

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 Post subject: Re: ROBOCOP
 Post Posted: Fri Feb 03, 2012 2:41 pm 
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bil wrote:
Sur mon pc ATI HD 5650 les textures ne supportent la "high quality texture" avec la qualité normale ça marche ...mais la définition est moins bonne..c'est à peu près la seule table avec laquelle j'ai ce problème!
Je lis que le problème est encore plus grand pour n3X_VI...
J'espère que tu pourras faire quelque chose !
La table est quand même superbe!
BIL


If anyone has an idea what I could do, post it here please. I could adjust the playfield if only I knew what to do. Bugger, cause it even runs on my old laptop with high quality textures.


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 Post subject: Re: ROBOCOP
 Post Posted: Fri Feb 03, 2012 2:49 pm 
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Joined: Wed Dec 29, 2010 6:20 am
Posts: 1918
Thank you rom
I hope someone can give me something to put the "high quality textures"..n3X_VI maybe? or GLXB

Félicitations pour ta magnifique table !


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