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 Post subject: Re: Jurassic Park, Rom and Slamt1lt Mods 1.3
 Post Posted: Mon Aug 12, 2019 6:45 pm 
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Joined: Sun Aug 04, 2019 7:20 pm
Posts: 15
Hey George, awesome work. The table runs smoothly now thank you!

I am also getting stuck like DuMichAuch said.

Here is more details in case this might help. When my playfield ball hit the ball behind the pegs, the playfield ball actually went through them and could not come out, now stuck with the ball behind the pegs. I didn't see the playfield ball jump but then again it was so fast that I couldn't really notice if it did or not.

Trying the ball roller, I was also able to make the playfield ball go through the pegs by keeping the ball on the pegs and nudging the table forward.

I edited your table by moving the pegs a little closer to one another and it seems fine now and the non-playfield ball is still hitting the target.


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 Post subject: Re: Jurassic Park, Rom and Slamt1lt Mods 1.3
 Post Posted: Mon Aug 12, 2019 10:27 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2250
Location: Arkansas, USA
Runner,

Did you try the version I posted here?

https://www.dropbox.com/sh/knp63vd9z4sv ... yhlra?dl=0

You might send me a copy of the version you fixed also.

George


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 Post subject: Re: Jurassic Park, Rom and Slamt1lt Mods 1.3
 Post Posted: Tue Aug 13, 2019 9:20 am 
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Joined: Sun Aug 04, 2019 7:20 pm
Posts: 15
Yes, I only downloaded it from your dropbox.


Last edited by Runner on Wed Aug 14, 2019 6:16 pm, edited 1 time in total.

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 Post subject: Re: Jurassic Park, Rom and Slamt1lt Mods 1.3
 Post Posted: Tue Aug 13, 2019 10:34 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2250
Location: Arkansas, USA
Did you still have the problem with my dropbox version?

I tested it quite a bit and the problem went away on my PC.

Your version seems to play pretty well.

George


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 Post subject: Re: Jurassic Park, Rom and Slamt1lt Mods 1.3
 Post Posted: Tue Aug 13, 2019 7:35 pm 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1157
Nice job....George.bravo!


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 Post subject: Re: Jurassic Park, Rom and Slamt1lt Mods 1.3
 Post Posted: Tue Aug 13, 2019 8:40 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
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Location: Arkansas, USA
Thanks Wild,

I spent a lot of time on it.

George


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 Post subject: Re: Jurassic Park, Rom and Slamt1lt Mods 1.3
 Post Posted: Tue Aug 13, 2019 9:34 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2250
Location: Arkansas, USA
Runner,

Please reply. I need to know if you still had the problem with the ball going through the 2 captured pegs on my dropbox version. Is that why you changed it? I ask because I tested my version quite a bit before I posted it and the problem went away on my PC. I ask because I have found that different PCs often have different problems. What occurs on my PC may not occur on yours.

George


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 Post subject: Re: Jurassic Park, Rom and Slamt1lt Mods 1.3
 Post Posted: Wed Aug 14, 2019 12:55 pm 
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Joined: Fri Jun 30, 2017 1:06 pm
Posts: 6
Sorry for the late reply, GeorgeH. Seems to be more like the physics bug, when balls went through walls. Cant't find the thread with the discripton of this issue...


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 Post subject: Re: Jurassic Park, Rom and Slamt1lt Mods 1.3
 Post Posted: Wed Aug 14, 2019 5:10 pm 
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Joined: Sun Sep 13, 2015 1:16 pm
Posts: 382
Lots of great work put into this George!

One thing I think it really needs are nano flashers in the slings (and having that tied to the GI lighting)...and also making the slings lighting show up during normal gameplay play (think Jaws Ultimate Pro)...not just on flashes. Then you can combine that with Dark Night lighting to make a huge difference in how this table would look, which shows off the Shadow Maps much better. Your work on adding flashers for each BAM Light Preset is nice.

For playfield texture... I know you put a bunch or work into this one..... did you consider trying the VPX version for a source? It has a nice 4K playfield texture.


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 Post subject: Re: Jurassic Park, Rom and Slamt1lt Mods 1.3
 Post Posted: Wed Aug 14, 2019 6:03 pm 
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Joined: Sun Aug 04, 2019 7:20 pm
Posts: 15
GeorgeH wrote:
Runner,

Please reply. I need to know if you still had the problem with the ball going through the 2 captured pegs on my dropbox version. Is that why you changed it? I ask because I tested my version quite a bit before I posted it and the problem went away on my PC. I ask because I have found that different PCs often have different problems. What occurs on my PC may not occur on yours.

George


Hey George, sorry to keep you in holding pattern. I wasn't near a PC since my last post as I was at an airshow.

I redownloaded your dropbox version and played two very good playthroughs without any issues. I even tried the same thing by using the ball roller to bring the ball on the capture pegs and nudging forward and the ball did not get stuck behind the capture pegs. I will continue playing your table and let you know if it ever happens again.

I will remove my previous link so as to not confuse everyone.

Once again, awesome job on the table. I wanted to play that one for a long time!


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