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 Post subject: Re: Jurassic Park, Rom and Slamt1lt Mods 1.3
 Post Posted: Mon Aug 12, 2019 10:27 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2512
Location: Arkansas, USA
Runner,

Did you try the version I posted here?

https://www.dropbox.com/sh/knp63vd9z4sv ... yhlra?dl=0

You might send me a copy of the version you fixed also.

George


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 Post subject: Re: Jurassic Park, Rom and Slamt1lt Mods 1.3
 Post Posted: Tue Aug 13, 2019 9:20 am 
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Joined: Sun Aug 04, 2019 7:20 pm
Posts: 35
Location: Gatineau, Qc, Canada
Yes, I only downloaded it from your dropbox.


Last edited by Runner on Wed Aug 14, 2019 6:16 pm, edited 1 time in total.

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 Post subject: Re: Jurassic Park, Rom and Slamt1lt Mods 1.3
 Post Posted: Tue Aug 13, 2019 10:34 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2512
Location: Arkansas, USA
Did you still have the problem with my dropbox version?

I tested it quite a bit and the problem went away on my PC.

Your version seems to play pretty well.

George


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 Post subject: Re: Jurassic Park, Rom and Slamt1lt Mods 1.3
 Post Posted: Tue Aug 13, 2019 7:35 pm 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1231
Nice job....George.bravo!


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 Post subject: Re: Jurassic Park, Rom and Slamt1lt Mods 1.3
 Post Posted: Tue Aug 13, 2019 8:40 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
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Location: Arkansas, USA
Thanks Wild,

I spent a lot of time on it.

George


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 Post subject: Re: Jurassic Park, Rom and Slamt1lt Mods 1.3
 Post Posted: Tue Aug 13, 2019 9:34 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2512
Location: Arkansas, USA
Runner,

Please reply. I need to know if you still had the problem with the ball going through the 2 captured pegs on my dropbox version. Is that why you changed it? I ask because I tested my version quite a bit before I posted it and the problem went away on my PC. I ask because I have found that different PCs often have different problems. What occurs on my PC may not occur on yours.

George


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 Post subject: Re: Jurassic Park, Rom and Slamt1lt Mods 1.3
 Post Posted: Wed Aug 14, 2019 5:10 pm 
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Joined: Sun Sep 13, 2015 1:16 pm
Posts: 535
Lots of great work put into this George!

One thing I think it really needs are nano flashers in the slings (and having that tied to the GI lighting)...and also making the slings lighting show up during normal gameplay play (think Jaws Ultimate Pro)...not just on flashes. Then you can combine that with Dark Night lighting to make a huge difference in how this table would look, which shows off the Shadow Maps much better. Your work on adding flashers for each BAM Light Preset is nice.

For playfield texture... I know you put a bunch or work into this one..... did you consider trying the VPX version for a source? It has a nice 4K playfield texture.


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 Post subject: Re: Jurassic Park, Rom and Slamt1lt Mods 1.3
 Post Posted: Wed Aug 14, 2019 6:03 pm 
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Joined: Sun Aug 04, 2019 7:20 pm
Posts: 35
Location: Gatineau, Qc, Canada
GeorgeH wrote:
Runner,

Please reply. I need to know if you still had the problem with the ball going through the 2 captured pegs on my dropbox version. Is that why you changed it? I ask because I tested my version quite a bit before I posted it and the problem went away on my PC. I ask because I have found that different PCs often have different problems. What occurs on my PC may not occur on yours.

George


Hey George, sorry to keep you in holding pattern. I wasn't near a PC since my last post as I was at an airshow.

I redownloaded your dropbox version and played two very good playthroughs without any issues. I even tried the same thing by using the ball roller to bring the ball on the capture pegs and nudging forward and the ball did not get stuck behind the capture pegs. I will continue playing your table and let you know if it ever happens again.

I will remove my previous link so as to not confuse everyone.

Once again, awesome job on the table. I wanted to play that one for a long time!


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 Post subject: Re: Jurassic Park, Rom and Slamt1lt Mods 1.3
 Post Posted: Wed Aug 14, 2019 6:19 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2512
Location: Arkansas, USA
TerryRed wrote:
Lots of great work put into this George!


Thanks

TerryRed wrote:
One thing I think it really needs are nano flashers in the slings (and having that tied to the GI lighting)...and also making the slings lighting show up during normal gameplay play (think Jaws Ultimate Pro)...not just on flashes. Then you can combine that with Dark Night lighting to make a huge difference in how this table would look, which shows off the Shadow Maps much better. Your work on adding flashers for each BAM Light Preset is nice.


I started out putting the flashers under the slings but decided they looked better in the center of the table. Francisco created invisible nanoflashers that allow me to do put them there.

TerryRed wrote:
For playfield texture... I know you put a bunch or work into this one..... did you consider trying the VPX version for a source? It has a nice 4K playfield texture.


No I didn't think about it. It might have saved me some work. ... But it is done now and I am satisfied with it.

George


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 Post subject: Re: Jurassic Park, Rom and Slamt1lt Mods 1.3
 Post Posted: Wed Aug 14, 2019 6:24 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2512
Location: Arkansas, USA
Runner wrote:
GeorgeH wrote:
Runner,

Please reply. I need to know if you still had the problem with the ball going through the 2 captured pegs on my dropbox version. Is that why you changed it? I ask because I tested my version quite a bit before I posted it and the problem went away on my PC. I ask because I have found that different PCs often have different problems. What occurs on my PC may not occur on yours.

George


Hey George, sorry to keep you in holding pattern. I wasn't near a PC since my last post as I was at an airshow.

I redownloaded your dropbox version and played two very good playthroughs without any issues. I even tried the same thing by using the ball roller to bring the ball on the capture pegs and nudging forward and the ball did not get stuck behind the capture pegs. I will continue playing your table and let you know if it ever happens again.

I will remove my previous link so as to not confuse everyone.

Once again, awesome job on the table. I wanted to play that one for a long time!


Thanks. I have tested it quite a bit now and not had the problem occur so I will probably use my version in the next revision.

I have been trying to improve the guides for the ball around the loop from the upper flipper and back to the same flipper like Slamt1lt suggested. It is looking like I may not be able to make it work any better but I am still trying.

George


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