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 Post subject: Dragon's Keep (Maxis) Mod
 Post Posted: Sun Feb 11, 2018 10:45 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1699
Location: Arkansas, USA
I created a different version of FranzLeo and Wild's "Dragon's Keep" table. I changed the colors so they are less bright, added a different soundtrack, added custom physics and added a sound control panel in the script. Hopefully everyone who prefers tables that are not based on video games might give this excellent table a second chance.

George


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 Post subject: Re: Dragon's Keep (Maxis) Mod
 Post Posted: Mon Feb 12, 2018 12:23 pm 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1041
Location: Sicily-Italy
the new physics, I like it, I hope it is as you say, is that the table has the his deserved success.

there is a small error in the left flipper....
Image


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 Post subject: Re: Dragon's Keep (Maxis) Mod
 Post Posted: Mon Feb 12, 2018 12:58 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
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Location: Arkansas, USA
I just used the textures you sent to me. I didn't notice the error. I will try to fix it but not sure I know how.

George


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 Post subject: Re: Dragon's Keep (Maxis) Mod
 Post Posted: Mon Feb 12, 2018 1:11 pm 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1041
Location: Sicily-Italy
GeorgeH wrote:
I just used the textures you sent to me. I didn't notice the error. I will try to fix it but not sure I know how.

George


you can put the tex-flip sx not dx :D


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 Post subject: Re: Dragon's Keep (Maxis) Mod
 Post Posted: Tue Feb 13, 2018 1:11 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1699
Location: Arkansas, USA
I fixed the texture. The fix has been released as Version 2.52.

George


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 Post subject: Re: Dragon's Keep (Maxis) Mod
 Post Posted: Tue Feb 13, 2018 7:01 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2125
Location: Ontario, Canada
Did you add the BAM fail safe code for the magnetic field?
It should prevent people complaining that table crashed....

Code:
If BAM_VERSION > 154 Then
Dim MagneticField_light   '                                 X         Y         Z    Range  Strength
Set MagneticField_light   = xBAM.CreateMagneticField(MF_light.X, MF_light.Y,   -5.0,   150,       0)            
End if


I believe it shoudl be use everywhere in script where magnet is used.
For example

Code:
 If BAM_VERSION > 154 Then MagneticField_Light.Strength = 0



Code:
sub retard_expired()
    retard.set false
     If BAM_VERSION > 154 Then MagneticField_Light.Strength = 0:MagneticField_Light.Strength =10
end sub


Code:
'------------------------------------------------------------------
' The magnet
'------------------------------------------------------------------
Sub MagnetOn()
    If BAM_VERSION > 154 Then
    MagnetOk=true
    MagneticField_Light.Strength = 10  '| comandi BAM per magnete
    MagneticField_Light.MaxForce= 30   '|
    PlayMusic 2 ,"magnet",true , MMV+0.2
    SpellLight4.set BulbOn
    for i=1 to 4:eval("MA"&i).set BulbBlink:next
   End if
End Sub


Sub MagnetOff()
    If BAM_VERSION > 154 Then
    MagnetOk= false
    MagneticField_Light.Strength = 0  'comando BAM per magnete
    MagneticField_Light.MaxForce= 0
    StopMusic 2
    SpellLight4.set BulbOff
    for i=1 to 4:eval("MA"&i).set BulbOff:next
   End if
End sub


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 Post subject: Re: Dragon's Keep (Maxis) Mod
 Post Posted: Tue Feb 13, 2018 9:12 pm 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1041
Location: Sicily-Italy
I did not understand this concept of BAM fail safe?because it is used for the magnet?what does the magnet have to do with it?bam does not crash anymore......


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 Post subject: Re: Dragon's Keep (Maxis) Mod
 Post Posted: Tue Feb 13, 2018 11:00 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2125
Location: Ontario, Canada
The magnet that GF used is a BAM feature , starting with version 154 of BAM.

Therefore any version prior to 154 or FP alone will crash because they will not recognize the
xBAM.MagneticField code


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 Post subject: Re: Dragon's Keep (Maxis) Mod
 Post Posted: Wed Feb 14, 2018 9:29 am 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1041
Location: Sicily-Italy
Gimli wrote:
The magnet that GF used is a BAM feature , starting with version 154 of BAM.

Therefore any version prior to 154 or FP alone will crash because they will not recognize the
xBAM.MagneticField code



ok, I understand, but what I do not understand why you should use a previous version and not the current one, we must do something to entice people to use the new version, which is excellent....


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 Post subject: Re: Dragon's Keep (Maxis) Mod
 Post Posted: Wed Feb 14, 2018 12:41 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2125
Location: Ontario, Canada
You are right about that!
But it seems that there is always someone who comments about
Table crashing due to "meditation xBAM bla bla bla"


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