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 Post subject: Re: Masters of the Universe: MASTERED Edition
 Post Posted: Tue Sep 12, 2017 5:43 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1677
Location: Ontario, Canada
Thanks for the feedback , Gin
It would need further refinement, but it I was just demonstrating it as a possibility for those tweaking this table to consider.

Cheers


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 Post subject: Re: Masters of the Universe: MASTERED Edition
 Post Posted: Wed Sep 13, 2017 9:45 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1677
Location: Ontario, Canada
https://www.dropbox.com/s/s5ockwr3x8frl ... 3.rar?dl=0

Terry, Gin and George, If you could try this version , I 'd appreciate it.
I tweaked it a bit , with help from George
1.Used T1LongZed model which should be the same as you are used to
2.changed positon of dummy flippers so ball doesn't bleed through

Seems to work very well for me, but I haven't been playing this table much , so I am not sure what you are used to
.
If in the end, if we don't like it, no worries but I thought I would give it the old college try ;)


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 Post subject: Re: Masters of the Universe: MASTERED Edition
 Post Posted: Wed Sep 13, 2017 12:32 pm 
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Joined: Sun Sep 13, 2015 1:16 pm
Posts: 182
Gimli wrote:
https://www.dropbox.com/s/s5ockwr3x8frlkw/masters%20of%20the%20universe%20mastered%20edition%20rc3Flippertoy3.rar?dl=0

Terry, Gin and George, If you could try this version , I 'd appreciate it.
I tweaked it a bit , with help from George
1.Used T1LongZed model which should be the same as you are used to
2.changed positon of dummy flippers so ball doesn't bleed through

Seems to work very well for me, but I haven't been playing this table much , so I am not sure what you are used to
.
If in the end, if we don't like it, no worries but I thought I would give it the old college try ;)



Only had a min to try real quick....this version now loads with BAM for me...however, I'm still getting strange echoing slow sounds for what I'm assuming is "Ball rolling" sounds you may have added?

The flippers look similar to the previous version you uploaded.

Didnt have time to play...


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 Post subject: Re: Masters of the Universe: MASTERED Edition
 Post Posted: Wed Sep 13, 2017 1:31 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1677
Location: Ontario, Canada
Thanks for checking Terry
I didn't add sounds
Just 2 models and 4 lines of code
George may have?

The visible flippers are the same
(They are dummy noncollidable flipper "toys") I just tweaked their rotations a little as the ball was sometimes going thru the tip

The invisible actual collidable flippers are T1-LongZeds that should be same physics as the T1-LongPlane visible ones we were using before


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 Post subject: Re: Masters of the Universe: MASTERED Edition
 Post Posted: Thu Sep 14, 2017 12:16 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1143
Location: Arkansas, USA
I made changes to the sounds a long time ago that I am sure you have tried since then. On this version, I just changed the settings on the flippers to reduce the starting angle of the right flipper. I revised one of the sound levels so it is not quite as loud. It would not produce the effects you are experiencing. Are you using Rav's 183 version? I added a code that will fix the high score overflow problem with the 183 version of BAM. If you are using an older version, the code would just look like a remark.

You got me what the problem is. I tested Rav's new version extensively so I doubt it is the problem.

George


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 Post subject: Re: Masters of the Universe: MASTERED Edition
 Post Posted: Thu Sep 14, 2017 3:04 am 
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Joined: Mon Sep 21, 2015 10:33 am
Posts: 69
Location: UK - Bridgnorth (Shropshire)
So, managed to play the table for a couple of hours ;) , and all seems good for myself.

I do hear the 'Rolling Ball' SFX, but only at the appropriate time(s) - and no echoing is heard, also, no visible bleeding of the ball on Dummy Flippers.

Only element I have changed is "Surface 20" on Layer 0 (10 ?) in the table editor (Made it 'taller' so to speak...) - to prevent the ball(s) from being thrown up & over and rolling out of the general playfield area.

Gin


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 Post subject: Re: Masters of the Universe: MASTERED Edition
 Post Posted: Thu Sep 14, 2017 7:41 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1677
Location: Ontario, Canada
Thanks for the feedback guys!
George can you add Gins tweak to yours and post for Terry's consideration,?


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 Post subject: Re: Masters of the Universe: MASTERED Edition
 Post Posted: Thu Sep 14, 2017 12:03 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1677
Location: Ontario, Canada
George,
I am sending you a pm with Multiplayer notifications added, in MP games.
It still won't be true MP , but at least you can tell when you've added another player and whose turn it is and what are the comparative scores


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 Post subject: Re: Masters of the Universe: MASTERED Edition
 Post Posted: Fri Sep 15, 2017 4:06 pm 
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Joined: Sun Sep 13, 2015 1:16 pm
Posts: 182
OK...so I think the problem with the sound is coming from having vsync completely disabled (which is how I was able to get 90fps for VR).

I'll have to play around a bit more...


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 Post subject: Re: Masters of the Universe: MASTERED Edition
 Post Posted: Sat Sep 16, 2017 12:17 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1143
Location: Arkansas, USA
TerryRed wrote:
OK...so I think the problem with the sound is coming from having vsync completely disabled (which is how I was able to get 90fps for VR).

I'll have to play around a bit more...


There are quite a few guys on the forum that don't check vsync and get really high frame rates, some higher than 90fps. However, I have found that there can be a lot of really weird problems if you don't check it. Even though vsync limits you to 60fps, it works well enough for me although I don't use VR either.

George


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