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 Post subject: Re: Future Pinball 2.0 (idea/project)
 Post Posted: Tue Jan 23, 2018 1:41 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2886
Location: Ontario, Canada
Click on about BAM and you see this. It is the "menu positions" heading that currently toggles
the blue screen on/off


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 Post subject: Re: Future Pinball 2.0 (idea/project)
 Post Posted: Tue Jan 23, 2018 1:52 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2886
Location: Ontario, Canada
3. The Miniplayfield menu is a little confusing
I think instead of "Box" it should be called "Orange Capture Sandbox"
Instead of "Target" it should be called "Green Target Destination Box"
and ideally there should be a line between the two zones

see image:

4. Also I notice the directions at the bottom vanish when you turn the "blue screen off"
which is counter productive.

5. It would be nice if when you have upper "Orange Capture Sandbox area" in use for it to say
"press control -C " to generate New Miniplayfield code

and when "Green Target Destination Box" is in use for it say
"press control-C" to generate Miniplayfield moveto code


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Last edited by Gimli on Tue Jan 23, 2018 2:46 pm, edited 2 times in total.

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 Post subject: Re: Future Pinball 2.0 (idea/project)
 Post Posted: Tue Jan 23, 2018 1:53 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2886
Location: Ontario, Canada
next page


Last edited by Gimli on Tue Jan 23, 2018 2:02 pm, edited 2 times in total.

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 Post subject: Re: Future Pinball 2.0 (idea/project)
 Post Posted: Tue Jan 23, 2018 1:54 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2886
Location: Ontario, Canada
6. Is it possible to generate a cumulative text file (instead of capture to clipboard)
so that you can generate more than one code at a time.

for instance in one session do the following:
Create numerous "miniplayfields" and create code for numerous 'move to " and miniplayfield gravity settings without having to exit BAM each time

And then we can open the Generated text file and copy the commands where
we want into the script

See Image


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 Post subject: Re: Future Pinball 2.0 (idea/project)
 Post Posted: Tue Jan 23, 2018 2:49 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2886
Location: Ontario, Canada
here's my video tutorial
On miniplayfields
And object animations



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 Post subject: Re: Future Pinball 2.0 (idea/project)
 Post Posted: Tue Jan 23, 2018 4:22 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2587
Location: Arkansas, USA
Excellent!

I have added links to your video tutorial in both of my guides:

Help for New Members / Setting Up Future Pinball
viewtopic.php?f=84&t=6054

Step-By-Step Instructions for Installation of BAM
viewtopic.php?f=86&t=5544

George


Last edited by GeorgeH on Tue Jan 23, 2018 6:12 pm, edited 1 time in total.

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 Post subject: Re: Future Pinball 2.0 (idea/project)
 Post Posted: Tue Jan 23, 2018 5:55 pm 
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Joined: Mon Mar 25, 2013 4:02 pm
Posts: 1013
wild wrote:
I remove my suggestions, and comment, I do not like being ignored.

from now I take a step back.

Sorry. I missed your post before you edited.
Please don't be mad at me.

@Gimli:
beta BAM.dll:
http://www.ravarcade.pl/beta/BAM.dll

1,3,5 - done.

2 - i'm not sure. On that "blue rectangle" drawed is a lot more stuffs than menu.

4 - help messages are designed to be displayed on whole screen. I don't want to redesign help messages now.

6 - it will not be nice to have "big wall of text" at once. Here is how i do:
- i open Notepadd++ and run FP/BAM
- press CTRL-C in FP/BAM
- ALT-TAB to Notepad++
- press CTRL-V
- ALT-TAB
(Note: Notepad++ is not Notepad from windows. It is much better tool.)

_________________
http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.5-275, released: Jan 13, 2020


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 Post subject: Re: Future Pinball 2.0 (idea/project)
 Post Posted: Tue Jan 23, 2018 6:17 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2886
Location: Ontario, Canada
Quote:
@Gimli:
beta BAM.dll:
http://www.ravarcade.pl/beta/BAM.dll

1,3,5 - done.


Perfect Rav,
I think that will make it much clearer!!
Can you also add similar notification to Miniplayfield Gravity settings
"Press Control-C to generate code for Gravity settings"
or however you choose to word it...thanks again!




Quote:
2 - i'm not sure. On that "blue rectangle" drawed is a lot more stuffs than menu.

4 - help messages are designed to be displayed on whole screen. I don't want to redesign help messages now.

6 - it will not be nice to have "big wall of text" at once. Here is how i do:
- i open Notepadd++ and run FP/BAM
- press CTRL-C in FP/BAM
- ALT-TAB to Notepad++
- press CTRL-V
- ALT-TAB
(Note: Notepad++ is not Notepad from windows. It is much better tool.)


Ok about the help messages ( re: 2 and 4)

re: 6
Ok Sounds good
So in order to use ALT-TAB (to toggle between Notepad++ and BAM)
People must be sure to run FP in Windowed mode (uncheck Full screen in video settings)


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 Post subject: Re: Future Pinball 2.0 (idea/project)
 Post Posted: Wed Jan 24, 2018 6:53 pm 
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Joined: Mon Mar 25, 2013 4:02 pm
Posts: 1013
http://www.ravarcade.pl/beta/BAM.dll
Added: "CTRL-C" help message in gravity for mini-pinball

_________________
http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.5-275, released: Jan 13, 2020


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 Post subject: Re: Future Pinball 2.0 (idea/project)
 Post Posted: Thu Jan 25, 2018 2:10 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2886
Location: Ontario, Canada
Thx Rav
Sorry this discussion should be under
miniplayfields
Rav I have a bug report


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