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It is currently Tue Jun 18, 2013 11:33 pm All times are UTC - 5 hours [ DST ]
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wtiger
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Post subject: Re: Anyone tried autodesk 123d catch? Posted: Sat Jun 30, 2012 3:54 pm |
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Joined: Tue Jul 06, 2010 11:16 pm Posts: 492
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Wow, that came out great! Just curious, what was the poly count and did you have do to any reductions so it wouldn't be too taxing for FP? Thanks again for all your time and effort on this. It was definately worth it (for now and future models).
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D_Struct
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Post subject: Re: Anyone tried autodesk 123d catch? Posted: Sat Jun 30, 2012 3:57 pm |
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Joined: Fri Jan 20, 2012 12:48 pm Posts: 1347 Location: Lufkin, Texas
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I think this is a true breakthrough, GLXB, and I really appreciate you taking the time and giving the effort to make it work.
_________________ Artwork Contributions: Big Guns, King Kong, Hot Tip, Gilligan's Island, Police Force, The Simpson's Pinball Party, NBA Fastbreak Table Builds: Ali, Elvis, Tommy, Red & Ted's Roadshow (current WIP) Twitter: https://twitter.com/D_Struct
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Glxb
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Post subject: Re: Anyone tried autodesk 123d catch? Posted: Sat Jun 30, 2012 3:59 pm |
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Joined: Wed Jul 14, 2010 3:55 pm Posts: 2841
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wtiger wrote: Wow, that came out great! Just curious, what was the poly count and did you have do to any reductions so it wouldn't be too taxing for FP? Thanks again for all your time and effort on this. It was definately worth it (for now and future models). The poly count was about 8000 which I reduced down to about 3000 in Milkshape. The hardest part of the whole thing for me was getting the lighting right for taking the pictures. Anyone wanna list some models we need? If anyone else has a go I can give some tips from what I've found if you want. GLXB
_________________ Follow me on twitter. @GLXB Youtube channel: http://www.youtube.com/user/GLXBandHigh ... ature=mhee
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wtiger
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Post subject: Re: Anyone tried autodesk 123d catch? Posted: Sat Jun 30, 2012 10:30 pm |
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Joined: Tue Jul 06, 2010 11:16 pm Posts: 492
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Glxb wrote: If anyone else has a go I can give some tips from what I've found if you want. GLXB Could you put a little post together with the tips&tricks as I think it would be very helpful to many. Thanks again!
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wtiger
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Post subject: Re: Anyone tried autodesk 123d catch? Posted: Mon Jul 02, 2012 12:09 am |
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Joined: Tue Jul 06, 2010 11:16 pm Posts: 492
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Today I had a bit of free time, so I checked out a couple videos on Youtube. After that I thougt I'd give the program a try. I took a Hot Wheels Monster Truck and took 41 pictures. During my picture taking I bumped the table and the model rolled. I attempted to put it back in position and continued taking pictures. I knew this would cause problems but that was OK as I was just playing around and wanted to see what the program would do. I uploaded the photos I took and had the cloud create the model and then imported it into Milkshape. It wasn't too bad if you consider I messed up. This program can definately help out in a big way with getting models into 3D. Attached is my result from Milkshape (showing the best side).
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D_Struct
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Post subject: Re: Anyone tried autodesk 123d catch? Posted: Mon Jul 02, 2012 12:18 am |
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Joined: Fri Jan 20, 2012 12:48 pm Posts: 1347 Location: Lufkin, Texas
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Very cool!
_________________ Artwork Contributions: Big Guns, King Kong, Hot Tip, Gilligan's Island, Police Force, The Simpson's Pinball Party, NBA Fastbreak Table Builds: Ali, Elvis, Tommy, Red & Ted's Roadshow (current WIP) Twitter: https://twitter.com/D_Struct
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Glxb
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Post subject: Re: Anyone tried autodesk 123d catch? Posted: Tue Jul 17, 2012 7:23 am |
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Joined: Wed Jul 14, 2010 3:55 pm Posts: 2841
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