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Ball Rolling SSF/surround
http://www.gopinball.com/forum/viewtopic.php?f=15&t=15806
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Author:  nailbuster [ Tue Oct 22, 2019 11:05 am ]
Post subject:  Ball Rolling SSF/surround

just an fyi that i've been working on adding ball-rolling to pup-ssf for FP.

don't know if many people with FP use it with SSF for their cabs but think its a great/easy way for feedback.

its experimental and i use the functions/framework form the ZB script library for ball add/remove so conversion shouldn't be too hard.

if there's an 'expert' in FP table script that knows how to work with 'active-balls' that can help clean up the code.

in vpx the ball-rolling is super easy/simple. with FP i couldn't find a 'getballs' type of function to grab all active balls etc...maybe BAM has a feature to get list of activeballs on table?

Author:  GeorgeH [ Tue Oct 22, 2019 12:49 pm ]
Post subject:  Re: Ball Rolling SSF/surround

I have never used pup but might start when you support desktop mode like TerryRed has been talking about.

Author:  Gimli [ Wed Oct 23, 2019 8:17 am ]
Post subject:  Re: Ball Rolling SSF/surround

nailbuster wrote:
in vpx the ball-rolling is super easy/simple. with FP i couldn't find a 'getballs' type of function to grab all active balls etc...maybe BAM has a feature to get list of activeballs on table?


Ya BAM can likely do it, FP can't.
you would need to discuss with Ravarcade or perhaps smoke.

Can you not tie your code to smokes ball rolling code that we already have ?

Author:  GeorgeH [ Wed Oct 23, 2019 1:31 pm ]
Post subject:  Re: Ball Rolling SSF/surround

I have tried Smoke's ball rolling sounds and have never been able to hear the sounds when I play a game for some reason. There are some freshly recorded sounds here that include ball rolling that might work:

https://vpinball.com/VPBdownloads/various-sound-fx/

Author:  nailbuster [ Sat Oct 26, 2019 1:16 pm ]
Post subject:  Re: Ball Rolling SSF/surround

i did use the current zbballrolling script as a starter template, noticed that it only did fastest ball sound. pup can do up to 10 active rolling balls so had to tweak it a bit. the pup ssf is a WIP and the current FP ball rolling scripts seem to be more complex compared to the vpx logic... so was wondering if best to try and mimic what vpx was doing with ball rolling. i'll give a PM to ravarcade.

its working ok for now, the volume levels are variables also the speed/pitch volumes so you should be able to set those if you cant hear them. I used the ball rolling from vpx which seems ok.

Author:  nailbuster [ Mon Oct 28, 2019 11:08 am ]
Post subject:  Re: Ball Rolling SSF/surround

update: ravarcade to the rescue again...he helped me out with a sample table script/Bam functions to grab all active balls/etc.

Seems to be working well. can be added to tables just with a timer and some pasted code (nothing required in adding/remove ball table scripts).

tested 7.1 ssf ballrolling with up to 6 ball rolling tracks.

Author:  GeorgeH [ Mon Oct 28, 2019 12:57 pm ]
Post subject:  Re: Ball Rolling SSF/surround

Thanks nailbuster,

George

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