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nailbuster
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Post subject: Ball Rolling SSF/surround Posted: Tue Oct 22, 2019 11:05 am |
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Joined: Wed Sep 11, 2019 11:44 am Posts: 7
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just an fyi that i've been working on adding ball-rolling to pup-ssf for FP.
don't know if many people with FP use it with SSF for their cabs but think its a great/easy way for feedback.
its experimental and i use the functions/framework form the ZB script library for ball add/remove so conversion shouldn't be too hard.
if there's an 'expert' in FP table script that knows how to work with 'active-balls' that can help clean up the code.
in vpx the ball-rolling is super easy/simple. with FP i couldn't find a 'getballs' type of function to grab all active balls etc...maybe BAM has a feature to get list of activeballs on table?
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GeorgeH
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Post subject: Re: Ball Rolling SSF/surround Posted: Tue Oct 22, 2019 12:49 pm |
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Joined: Thu Aug 16, 2012 11:12 pm Posts: 2511 Location: Arkansas, USA
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I have never used pup but might start when you support desktop mode like TerryRed has been talking about.
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Gimli
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Post subject: Re: Ball Rolling SSF/surround Posted: Wed Oct 23, 2019 8:17 am |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 2851 Location: Ontario, Canada
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nailbuster wrote: in vpx the ball-rolling is super easy/simple. with FP i couldn't find a 'getballs' type of function to grab all active balls etc...maybe BAM has a feature to get list of activeballs on table? Ya BAM can likely do it, FP can't. you would need to discuss with Ravarcade or perhaps smoke. Can you not tie your code to smokes ball rolling code that we already have ?
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GeorgeH
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Post subject: Re: Ball Rolling SSF/surround Posted: Wed Oct 23, 2019 1:31 pm |
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Joined: Thu Aug 16, 2012 11:12 pm Posts: 2511 Location: Arkansas, USA
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I have tried Smoke's ball rolling sounds and have never been able to hear the sounds when I play a game for some reason. There are some freshly recorded sounds here that include ball rolling that might work: https://vpinball.com/VPBdownloads/various-sound-fx/
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nailbuster
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Post subject: Re: Ball Rolling SSF/surround Posted: Sat Oct 26, 2019 1:16 pm |
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Joined: Wed Sep 11, 2019 11:44 am Posts: 7
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i did use the current zbballrolling script as a starter template, noticed that it only did fastest ball sound. pup can do up to 10 active rolling balls so had to tweak it a bit. the pup ssf is a WIP and the current FP ball rolling scripts seem to be more complex compared to the vpx logic... so was wondering if best to try and mimic what vpx was doing with ball rolling. i'll give a PM to ravarcade.
its working ok for now, the volume levels are variables also the speed/pitch volumes so you should be able to set those if you cant hear them. I used the ball rolling from vpx which seems ok.
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nailbuster
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Post subject: Re: Ball Rolling SSF/surround Posted: Mon Oct 28, 2019 11:08 am |
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Joined: Wed Sep 11, 2019 11:44 am Posts: 7
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update: ravarcade to the rescue again...he helped me out with a sample table script/Bam functions to grab all active balls/etc.
Seems to be working well. can be added to tables just with a timer and some pasted code (nothing required in adding/remove ball table scripts).
tested 7.1 ssf ballrolling with up to 6 ball rolling tracks.
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GeorgeH
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Post subject: Re: Ball Rolling SSF/surround Posted: Mon Oct 28, 2019 12:57 pm |
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Joined: Thu Aug 16, 2012 11:12 pm Posts: 2511 Location: Arkansas, USA
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